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3D World3D World

3D World July 2017

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

United Kingdom
Future Publishing Ltd
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13 Issues


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SAVE UP TO 47%When you sign up to a print subscription – turn the page.If you want to work in games, then turn to page 30 for our insight from the pros behind Cloud Imperium Games’ Star Citizen and Ninja Theory’s Hellblade. They talk us through the technology they’re using, and the artist behind our exclusive cover art tells us how it came together for 3D World. Enjoy!amy.hennessey@futurenet.com ■…

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spotlight on our contributors

Sean PullerSean quit his job as an engineer and has taught himself everything 3D. On page 50 he shares his knowledge on how to make responsive snow scenes.www.bit.ly/222-seanpJake WoodruffJake is an environment artist for Playground Games in the UK. On page 44 he shares his tips and techniques for making faster foliage in Speedtree.www.bit.ly/222jakeAlex SenechalAlex is a freelance concept designer who works as an environment artist at 343 Industries. On page 56 he explains how to build a weapon in 3ds Max.www.bit.ly/AlexSenechalZeno PelgrimsZeno is a lighting artist in the feature animation industry and founder of shaders.xyz, a shading website. He shares his shading skills on page 62.www.zenopelgrims.comStefano DubayStefano is an Italian 3D artist with a focus on character modelling. On page 70, he shares his pipeline from concept to render.www.stefanodubay.comPaul…

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showcase cg art to inspire

ROOK IE S SPECIAHOVER CAR GARAGEARTISTRico Suyang WangSOFTWAREMaya, Photoshop“I spent four weeks on this project – almost 100 hours of modelling and 50 hours of texturing,” says Rico Suyang Wang, from China, who’s studied at Gnomon School of Visual Effects, Games & Animation in Hollywood. The concept was inspired by Alejandro Burdisio’s work: “He is one of my favourite artists and I have always wanted to bring his designs into 3D with a realistic style,” says Rico. He feels he’s learnt a lot from Alejandro, even though they haven’t met, and feels pleased with his results.The biggest challenge was making everything look convincing and functional in 3D, explains Rico. “I modelled the scene in Maya, textured in Photoshop and rendered with V-Ray. I spent a lot of time blocking the…

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apex the robot

ARTISTAlvaro ClaverSOFTWAREMaya, Photoshop, Mari, V-Ray, Nuke, PremiereArtist Alvaro Claver created Apex the Robot over four months, putting into practise the skills he learned from training with one of the world’s best texture artists, Justin Holt.“I was looking for a piece for my demo reel when I saw this beautiful sculpture on a website,” says the 3D artist. The piece was based on artwork by Dan Jones, and Alvaro flew to California to realise the collaboration.Alvaro pinpoints learning how to texture in Mari as the most challenging part of the project, but says that it was also very rewarding. “There is nothing you can’t do, combining [textures] with good, proper masks and baked maps,” he says. “My workflow involved creating multiple channels for every material including diffuse, specular, gloss, and bump.”…

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muhammad ali

ARTISTMahmoud SalahSOFTWARE3ds Max, ZBrush, Mari, V-Ray, Photoshop, After EffectsThis six-month Muhammad Ali project was completed during the artist’s Think Tank mentorship programme in 2016. “The story behind the artwork is simple,” says Mahmoud Salah, who now works as a 3D generalist at Zoic Studios. “To push myself to do my best, I had to choose the greatest role model in pushing oneself – Ali.”Creating a photorealistic model was the goal, and by all accounts Mahmoud succeeded: “People recognising who he is from first sight has been my favourite part of the project,” he says. But it hasn’t been without its challenges. “Anatomy has been the biggest challenge, but also the most enjoyable challenge.”In a breakdown of his approach, Mahmoud said: “I started with modelling, sculpting, unwrapping and texturing in a…

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ARTISTAkin AdekileSOFTWARE3ds Max, Maya, ZBrush, SpeedTree, Photoshop, Marvelous Designer, Mari, NukeThis sci-fi landscape was inspired by artist Akin Adekile’s Nigerian roots, and took him just under three weeks to complete. “I started off with a concept that I painted in Photoshop,” says the Gnomon graduate, who’s currently freelancing with studios including Method Studios.“My favourite part was when I put my image into Nuke and Photoshop,” says Akin, because “I was able to take advantage of the render passes, adjustthe brightness and contrast, and add additional textures and effects.”Akin says his biggest challenge was scene management: “When you’re dealing with so many assets, you have to get good at organising. All those trees and vegetation can slow my machine down, but this was alleviated by using V-Ray proxies and minimising polycount.”www.akin_adekile.artstation.com…