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3D World3D World

3D World June 2016

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
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13 Issues

IN THIS ISSUE

access_time1 min.
welcome

SUBSCRIBESubscribe to 3D World and get both the print and digital editions. Turn to page 52 for the latest offers!MODEL A 3D PRINT-READY CREATURE IN ZBRUSHSculpt the anatomy of an imagined creature on page 78FREE! VIDEO AND ASSETSTurn to page 98If you’ve ever wanted to create amazing creatures for film, games and illustration then this is the issue for you! Cover artist Ian Joyner, who helped design the dinosaurs of Jurassic World, reveals his techniques for sculpting dynamic monsters on page 54. In our training section you’ll discover how to craft textures for games in Substance Painter (page 66), create soft fur for animation in 3ds Max (page 74) and achieve photoreal textures for birds in Mari (page 60). You can bring it all together into a ZBrush 3D print…

access_time1 min.
artists

FREE VIDEO TUTORIALS!Follow the free video training, download details on page 98.ON THE COVERThis issue we’re pleased to share Ian Joyner’s process for designing and modelling a creature for feature film production.Ian has worked in film CG and VFX for over 15 years, including creature design on Jurassic World, and most recently he’s contributed to the forthcoming Suicide Squad.You can read Ian’s ZBrush modelling tutorial on page 54. ■…

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spotlight on our contributors

Francesca ForzonieA 3D artist/visualiser in London, Frankie recently moved from post-production to branding and packaging and currently works at Design Bridge. She joins our Artist Q&A panel on page 30 to explain how to create a liquid-metal effect in Cinema 4D.www.francescaforzoni.comPaul H. PaulinoPaul is a texture painter and look development artist currently working in Vancouver, Canada, at Scanline VFX. You can read his tutorial on page 60, where the artist reveals how he uses references to model and texture a lifelike bird in Maya, Mari and V-Ray.www.paulhpaulino.comMark OsborneMark is an American filmmaker and animator who brought the world Kung Fu Panda. This issue we catch up with the director to discuss the cinematic adaptation of The Little Prince, and how he mixed rendered CG animation with traditional stop-motion.www.bit.ly/208-mark-osborneJosh CareyJosh is…

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next month

SUBSCRIBE TODAY TO GET YOUR NEXT ISSUE!www.bit.ly/3dworld-subsON SALE 18 MAYPLUS! IMPROVE YOUR RENDER SKILLSSUBSCRIBE TODAY: www.bit.ly/3dworld-subs ■…

access_time5 min.
showcase

GET PUBLISHEDEMAIL YOUR CG ART TOian.dean@futurenet.comVisit the online Vault to download extra process art for these projects: www.3dworldmag.com/vault/3dw208ROBOTIC MOUSEARTIST Amanda Mierau SOFTWARE Maya, ZBrush, KeyShot, PhotoshopCanadian-based 3D modeller and generalist Amanda Mierau created her sleek Robotic Mouse over three weeks. Having previously worked for Method Studios and as a marketing 3D freelancer, Amanda found this personal project a pleasant change of pace. “I enjoyed designing this little guy, and seeing him come to life,” she says. “Figuring out how certain parts would function and adding character and personality to him was quite rewarding.”With a degree in fine arts under her belt, plus an extra year of 3D schooling, Amanda rendered her rodent without encountering any problems. “The packages these days have great features designed to facilitate workflow,” she explains. “The…

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are we in virtual revolution?

We may use VR to create non-VR content... that’s an interesting prospect Ben Kidd, co-founder, CuriscopeYou couldn’t have missed the launch of Oculus Rift, following on the heels of Samsung’s Gear VR, and with the HTC Vive and Playstation VR to follow by October, 2016 is set to be a big year for virtual reality – and the big names in 3D are scrambling to support it.With GDC and NAB proving perfect platforms to get the message out, the big software players were keen to elbow their way into the VR sector. Maxon’s big reveal is CV-VR Cam, a new VR plug-in for Cinema 4D released through its education and resource website, Cineversity. CV-VR Cam is designed to enable artists to create pre-rendered or interactive VR content, and can render…

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