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3D World3D World

3D World June 2016

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
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13 Issues

IN THIS ISSUE

access_time1 min.
welcome

SUBSCRIBE Subscribe to 3D World and get both the print and digital editions. Turn to page 52 for the latest offers! FREE! VIDEO AND ASSETSTurn to page 98 If you’ve ever wanted to create amazing creatures for film, games and illustration then this is the issue for you! Cover artist Ian Joyner, who helped design the dinosaurs of Jurassic World, reveals his techniques for sculpting dynamic monsters on page 54. In our training section you’ll discover how to craft textures for games in Substance Painter (page 66), create soft fur for animation in 3ds Max (page 74) and achieve photoreal textures for birds in Mari (page 60). You can bring it all together into a ZBrush 3D print too – and you can download the ZBrush model (right). If you want to take…

access_time1 min.
spotlight on our contributors

Francesca Forzonie A 3D artist/visualiser in London, Frankie recently moved from post-production to branding and packaging and currently works at Design Bridge. She joins our Artist Q&A panel on page 30 to explain how to create a liquid-metal effect in Cinema 4D. www.francescaforzoni.com Paul H. Paulino Paul is a texture painter and look development artist currently working in Vancouver, Canada, at Scanline VFX. You can read his tutorial on page 60, where the artist reveals how he uses references to model and texture a lifelike bird in Maya, Mari and V-Ray. www.paulhpaulino.com Mark Osborne Mark is an American filmmaker and animator who brought the world Kung Fu Panda. This issue we catch up with the director to discuss the cinematic adaptation of The Little Prince, and how he mixed rendered CG animation with traditional stop-motion. www.bit.ly/208-mark-osborne Josh Carey Josh is…

access_time5 min.
showcase

GET PUBLISHED EMAIL YOUR CG ART TO ian.dean@futurenet.com Visit the online Vault to download extra process art for these projects: www.3dworldmag.com/vault/3dw208 ROBOTIC MOUSE ARTIST Amanda Mierau SOFTWARE Maya, ZBrush, KeyShot, Photoshop Canadian-based 3D modeller and generalist Amanda Mierau created her sleek Robotic Mouse over three weeks. Having previously worked for Method Studios and as a marketing 3D freelancer, Amanda found this personal project a pleasant change of pace. “I enjoyed designing this little guy, and seeing him come to life,” she says. “Figuring out how certain parts would function and adding character and personality to him was quite rewarding.” With a degree in fine arts under her belt, plus an extra year of 3D schooling, Amanda rendered her rodent without encountering any problems. “The packages these days have great features designed to facilitate workflow,” she explains. “The…

access_time5 min.
are we in virtual revolution?

We may use VR to create non-VR content... that’s an interesting prospect Ben Kidd, co-founder, Curiscope You couldn’t have missed the launch of Oculus Rift, following on the heels of Samsung’s Gear VR, and with the HTC Vive and Playstation VR to follow by October, 2016 is set to be a big year for virtual reality – and the big names in 3D are scrambling to support it. With GDC and NAB proving perfect platforms to get the message out, the big software players were keen to elbow their way into the VR sector. Maxon’s big reveal is CV-VR Cam, a new VR plug-in for Cinema 4D released through its education and resource website, Cineversity. CV-VR Cam is designed to enable artists to create pre-rendered or interactive VR content, and can render…

access_time3 min.
the crazy world of gotham

JOSEPH BELL Joseph is executive producer at CoSA VFX. The team have been Emmy-nominated three years in a row, including a nomination for Gotham in 2015. www.cosavfx.com We had the ability to create entirely computer generated shots of Arkham… Ashow like Gotham: Rise of the Villains lives and dies on selling its characters, so CoSA VFX had its work cut out when it was asked to build the biggest personality: the city of Gotham. “CoSA’s shots run the gamut from subtly ‘Gothamising’ real-life New York City locations to creating 100 per cent computer generated buildings and environments,” explains executive producer Joseph Bell. “The exterior of Arkham Asylum, for example, was filmed outside a real hospital in Staten Island, and then extensively modified by adding CG roofs, sculptures, and weathering. As the series progressed,…

access_time5 min.
looking beyond the tools of the trade

Everybody is constantly evolving and raising the bar – you can’t rest on your laurels or you will quickly be left behind OFFICE BRIEFING Founded in 2005, Mi is an award-winning independent producer of audiovisual content and associated products based in Greater Manchester. The studio specialises in games, architecture, brands and broadcast, focusing on inspiring CGI, animation and interactive development. The staff, led by managing director Anthony Hartley Denton and senior 3D artist Chris Cragg, have varied backgrounds which enables them to offer focused, strategic creativity and technical know-how. The studio has a wide range of clients including Sony, the BBC, Playstation and Adidas. STUDIO STATISTICS LOCATION Manchester, UK TEAM SIZE 22 KNOWN FOR CGI, 2D and 3D animation, branded entertainment content, games, smartphone apps, merchandising MANAGING DIRECTOR Anthony Hartley Denton ANTHONY HARTLEY DENTON Anthony is the managing director at Mi, an award-winning, creative…

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