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3D World3D World

3D World June 2017

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
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13 Issues

IN THIS ISSUE

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welcome

We’ve come a long way since Merian C Cooper’s 1933 version of King Kong. But there is a resemblance to this original Kong in the ILM team’s creation. Like Cooper’s, this Kong is half primate and half human. From the colour and texture of Kong’s hair to his size and performance, the resulting monster lives up to even the most fervent fan’s expectations. emma-lily.pendleton@futurenet.com SPOTLIGHT ON OUR CONTRIBUTORS Gordei Krasnov Russian-born Gordei Krasnov now lives and works as a 3D artist in Melbourne. On page 32, he explains how he animated a monster for his short film. www.artstation.com/artist/gordei Oskars Dzenis Oskars is a 3D artist/generalist at innoWate in Riga, Lativa. He shares his pipeline for making a sci-fi samurai character in ZBrush on page 46. www.artstation.com/artist/oskarsdzenis Yanal Sosak Yanal is a self-employed character artist living in France. On…

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showcase

D. VA MAINTENANCE ARTIST Antoine Collignon SOFTWARE ZBrush, Cinema 4D, Octane, Photoshop “Antoine Collignon is a professional illustrator and concept artist from Belgium, who mainly works in the entertainment industry for films. Completed in just eight hours of his spare time, D.va Maintenance is a piece of fan art based on the Overwatch firstperson shooter computer game. “I loved compositing this image to make it feel powerful,” Antoine explains. “The painting process was also super fun to do because it brought some life to a synthetic 3D base model.” When it comes to creating his artwork, Antoine has two different approaches. The first sees him taking an inspiring idea and working on it immediately. “It’s like an instant shot of art where you just enjoy what you’re doing.” The second approach is more professional and…

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fight like a girl

ARTIST Aliel Rocha Prates SOFTWARE ZBrush, Keyshot, Photoshop Self-taught illustrator and graphic designer Aliel Rocha Prates shows what it really means to fight like a girl with her boxer artwork based on an original concept by her friend Rayner Alencar. Taking 12 hours to create, Aliel’s determined fighter was an exercise in getting the pose and character right. “I also enjoyed reproducing the lights and reflexivity of the slightly wet skin,” she explains. “The composition and postproduction in Photoshop takes longer for me. I like to explore all the possibilities, you can completely change the mood of an image by just editing it in Photoshop,” Aliel adds. Drawing inspiration from artists from all walks of life, Aliel is a sucker for a good story, no matter the media. “If I can watch, read or…

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waiting for the bus... (leech girl)

ARTIST Mariano Steiner SOFTWARE ZBrush, 3ds Max, Substance Painter, Photoshop, Marmoset Toolbag “The goal for this project was to study and introduce Substance Painter into my workflow, and also to test Marmoset 3,” explains Mariano Steiner, a character artist and digital sculptor currently working at Rockstar Games. But in his spare time (when he has some), he produces stunning and strange artwork such as this project. Created in two months, Waiting for the bus… (Leech Girl) was made out of Mariano’s intention to create something that is almost normal. “I wanted to provoke a weird feeling when the viewer sees it,” he reveals. With its realistic setting but unusual character, it’s certainly a piece that will make you look twice. “In my personal work, I always try to input a bit of what I’m…

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aghori

ARTIST Aldo Martínez Calzadilla SOFTWARE Zbrush, Maya, Mari, Photoshop With its photo-realistic detailing and variety of textures, it’s hard to believe that Aldo Martínez Calzadilla’s Aghori Portrait only took two weeks to finish. “I try to work as fast as possible,” explains the Vancouver-based 3D modeller, who is currently working in the film industry. “In my experience, moments of inspiration don’t last too long, so I try to go through the process of creating an image as efficiently as I can. I always fear that I could lose the drive and motivation to get an artwork finished,” he explains. This doesn’t mean Aldo rushes his work. In fact, the meticulous groundwork of modelling and sculpting was his favourite part of the project. “I knew that in order to do a good job with…

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just a girl

ARTIST Kanat Nurmanov SOFTWARE 3ds Max, ZBrush, V-Ray, After Effects “I like to dream up ideas. Also the desire to create something new inspires me a lot,” reveals Kanat Nurmanov, a 3D designer, who works for a small 3D mapping company in Almaty, Kazakhstan. Taking a month and a half to complete during the evenings after a day at work, Just A Girl was an opportunity for Kanat to explore and test various features and software. “The things I enjoy most are modelling, lighting and rendering,” he explains. Inspired by his work and other artists in the CG community, Just A Girl took its lead from the work of Mexican artist Carlos Ortega Elizalde. “Also, I’m inspired by idleness,” he confesses. Sourcing inspiration is the first part of Kanat’s creative process. The next stage involves…

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