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3D World3D World

3D World March 2017

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

United Kingdom
Future Publishing Ltd
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£6.50(Incl. tax)
£44.99(Incl. tax)
13 Issues


access_time1 min.

We embrace Houdini 16 (H16) this issue. Starting on page 18, SideFX reveals all of the new features coming to the leading industry software. Also, we offer exclusive training for H16’s new hair tools (page 32) and new fluid features (page 44). Plus, those new to Houdini can get ahead with our starter tips and advice on page 26. SUBSCRIBE FROM £11.25! Get print and digital editions every month, turn to page 30 SPOTLIGHT ON OUR CONTRIBUTORS Mark Spevick Mark is head of 3D and a course leader at Escape Studios, and a board member of VES. On page 26, he shares his tips for getting started in Houdini. Gustavo Åhlén Gustavo is the founder of Svelthe, a creative studio working for games, films and advertising. On page 58, he shares his process for rendering a scene…

access_time4 min.

PRO TIPS Download the workflow and model from the Vault GONDOLA ARTIST Khaled Alkayed SOFTWARE Maya, Mudbox, V-Ray, Photoshop “Ian McQue is one of the most creative concept artists I have ever seen,” says Jordanian 3D artist Khaled Alkayed, who based his personal project on Ian’s Gondola concept. Modelling was done in Maya, and textures hand-painted in Mudbox. “There were no photos used – it’s all about layering up the textures, starting with base colours and adding colour variations and rust,” says the artist. One area that proved tricky was the chain detail: “Suspending the chain in a dynamic way involved assigning active and passive rigid bodies and fields, such as gravity. Also, to create the Gondola’s umbrella I used dynamic simulation (nCloth),” reveals Khaled. Compositing the scene was enjoyable, Khaled explains: “It was amazing to…

access_time17 min.
houdini 16

Occasionally a software release comes along that has everyone excited – a release that offers such a gear change in tools, features and improvements that it demands you pay attention. This month sees the release of Houdini 16, and it’s a release that every CG artist should pay attention to, as the industry standard for VFX and animation in film and games looks set to become even more powerful and accessible. “As one of the most fast-paced, continually innovating 3D platforms, Houdini is always in development,” says SideFX chief technology officer Cristin Barghiel. “That’s why, after 20 years, Houdini still feels young and vibrant. We don’t patch things, we take the time to do it right. For example, our Boolean was fine before, but the new one sets the bar for…

access_time8 min.
become a houdini wizard

Houdini has traditionally been viewed as having a steep learning curve, particularly when migrating from other 3D software. Houdini requires not only good basic knowledge of 3D animation, but also a whole new and different way of thinking compared to traditional 3D software. Understanding these differences, and getting your head around a few other concepts, is key to demystifying how to work within Houdini, and will help to reduce that steep learning curve. After many years of using, learning and teaching Houdini to people of all levels, I want to share with you some key points that I believe will help you understand these key differences in order to get the most out of Houdini. 01 PROCEDURES The biggest difference between Houdini and other 3D software is proceduralism. According to Your Dictionary, the definition of…

access_time6 min.
master realistic hair in houdini 16

Practical tips and tutorials from pro artists to improve your CG skills A 3D and 2D artist, photographer and filmmaker from France, Andrey loves the traditional arts yet believes that new technologies allow artists to perform miracles. After you have spent time creating long and carefully laid-out curly hair, imagine that the director of your project comes and says, “Good hair, but I want it less frizzy with more curls.” In this situation, using most 3D packages, you have to almost completely remake the hair. In Houdini, if you create a well thought-out process from the start, you can make these changes with a single click later. Due to its procedural core, Houdini enables you to create a hairstyle very quickly, and you have complete control across all the stages of creation. Here is…

access_time6 min.
redshift tips and tricks for amazing renders

FOLLOW THE VIDEO If you see the Play icon, use the link Varomix is a VFX magician and educator, and has been creating animation and VFX since 1999. Redshift is just an amazing tool for artists. Its render speed is amazing, not only for final renders, but while working on your scene, meaning that your scene looks the best it possibly can. Let me show you a few tips to make the best of it. These tips will help you get incredible-looking images out of Redshift, which is really simple to use. It is also very artist-friendly, and once you understand the basics, you are free to explore and you can start creating. Redshift is really powerful even on consumer These tips will help you get incredible-looking images out of Redshift, which is…