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3D World3D World

3D World October 2018

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

United Kingdom
Future Publishing Ltd
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£6.43(Incl. tax)
£44.99(Incl. tax)
13 Issues


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editor’s welcome

Pixar has created some of the world’s most iconic and best-loved CG characters, and in this issue we talk to the minds behind some of the tricks, techniques and thinking that bring them to life. We also take a close look at building worlds for movies and show you how big studios create epic action sequences.rob.redman@futurenet.comFREE Eclipse Charger, worth £69.99 When you sign up to a print subscription – turn to page 26. ■…

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spotlight on our contributors

Oscar JuarezOscar is an archviz specialist creating in many apps, but has a keen interest in Unreal. He shares some of his secrets on page 66.www.fibrha.comPietro ChiovaroPietro is an Italian 3D artist who creates 3D assets and environments, and is currently working on an open-source game.pietrochiovaro.artstation.comIan FailesIan is a regular contributor to 3D World, and in this issue he has investigated how worlds are created for the movies. Turn to page 28.www.vfxblog.comAlex BorreAlex is a 3D artist from Chicago. He has worked in the games industry for five years now including work on AAA game titles and VR/AR experiences.alexborre.artstation.comMaya JermyMaya is a 3D artist and animator based in the UK. She started her career five years ago remaking and animating characters for Oddworld.www.mayajermy.comMike GriggsMike Griggs is a 3D and visual…

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ARTIST Hadrien GouedardSOFTWAREZBrush, KeyShot, Substance Painter, Photoshop“For this image I used a classic process: sculpt in ZBrush, pose in ZBrush, quick Polypaint, and then I did some tweaks on the materials in KeyShot to get a nice SSS effect,” says character artist Hadrien Gouedard. He begins his creative process with some quick 2D sketches before rushing them in ZBrush, then finishing off with 3D-Coat, Substance and Marmoset, or directly in KeyShot.Hadrien’s work on this particular image was driven by a desire to lend a crazy personality to such a wild and dangerous animal. “The challenge is always more artistic than technical for me,” he adds. “The goal is to keep it fun throughout the entire process, when I look at the sculpt it needs to make me smile.”artstation.com/hadrien_gouedard ■…

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quickshot ii turbo joystick

ARTISTCem TezcanSOFTWARESolidWorks, Modo, Substance Painter, Octane RenderThis impressive image took freelance artist Cem Tezcan a little under a week to complete. The joystick is from the late Eighties and required Cem to employ some unusual techniques to create the plastic material. He explains: “I used injection moulding techniques on modelling the plastic parts, which is the best way to express the grooves and lips of the mounted parts. I used calipers to measure every detail of the product to catch the exact industrial similarity.”Cem creates his CAD models with SolidWorks before creating textures in Substance Designer and then painting them on with Substance Painter. For subdivision modelling, UV, lighting and scene creation he uses Modo. Finally he employs either Modo’s render engine, Octane Render, Iray, Unreal Engine or Marmoset Viewer,…

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lemon boy

ARTISTNazar NoschenkoSOFTWAREBlender, Photoshop“I really enjoy bringing the concept to life, whether it’s mine or someone else’s. The most exciting part is when all the pieces finally come together,” reveals student and freelance character artist, Nazar Noschenko.This adorable image is the end result of two months working in his spare time, using a plethora of cartoon kids as reference. “The boy was initially sculpted from primitive shapes in Blender and then retopologised,” Nazar explains. “For the texturing I used Cycles’ node editor. I started with the medium skin colour, then painted masks for red and yellow areas of the character. I painted details like lips and nails with alpha channel.”The lemon was more challenging and required Nazar to spend considerable amounts of time mixing different nodes to achieve the translucent, blurred, vivid…

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study of julia blattman illustration - gecko car

ARTISTYisu ZhangSOFTWAREMaya, V-Ray, Mudbox, Mari, Photoshop“Pretty much everything used to create this image is a basic modelling technique taught to new students,” says Yisu Zhang. He is currently just a student at Think Tank Training Center and very new to the world of 3D art, not that the quality of this image suggests it.“I used displacement for the ground and dirt, V-Ray 2-Sided Material for the leaves and varying degrees of SSS material for the geckos and berries,” he explains. “VRaySun and Sky provided the only light source. I painted my diffuse/spec/bump maps in Mari. V-Ray fog and depth of field are tweaked in Photoshop.”As he continues his studies, Yisu has ambitions for the future: “I want to tell stories with my artwork. I believe there are many ideas and…