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3D World3D World

3D World September 2016

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

United Kingdom
Future Publishing Ltd
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13 Issues


access_time2 min.

CG animation comes in many shapes; this issue we look at 3D printing, stop-motion, VFX creature creation and more! Plus animator and filmmaker Keith Lango explains how small teams can hone their workflow to speed up production. There’s also great training for facial rigging too! ian.dean@futurenet.com SPOTLIGHT ON OUR CONTRIBUTORS Martyn Culpitt Martyn is VFX supervisor at Image Engine, and has worked on R.I.P.D., White House Down and Jurassic World. On page 28 we catch up with Martyn to discover how Image Engine created and animated the aliens for blockbuster Independence Day: Resurgence. www.bit.ly/211-id2 Eyad Hussein Eyad is a senior character technical director with five years of experience in the animation industry. Eyad currently works at Buck Design in Los Angeles. Read his extended tutorial on mastering the latest tools in Marvelous Designer, starting on page…

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artist showcase

GET PUBLISHED EMAIL YOUR CG ART TOian.dean@futurenet.com Visit the online Vault to download extra process art for these projects: www.bit.ly/vault-anim THE MAGICAL JOURNEY BEGINS ARTIST Harold Tovar SOFTWARE Blender, Krita, Photoshop Created for a Blendernation online challenge with ‘Journey’ as the theme, this epic render took Columbian video game artist Harold Tovar three days to make. “What I enjoyed the most was translating the characters from 2D to 3D – I usually start sketching some ideas before jumping into the 3D software, but for these characters I only had some rough sketches on a piece of paper. When the characters started to come to life in 3D was an exciting experience,” says Harold. All of the elements were built from scratch in Blender using simple geometry, as Harold explains: “The low-poly scene allowed me to adjust the initial composition and…

access_time13 min.
kubo and the two strings

The animation studio behind Coraline and BoxTrolls, has upped its game once more, delivering outstanding action on a large scale with Kubo and the Two Strings. In a dramatic scene early on in the feature, the child Kubo and his mother ride precariously in a small boat that flounders in a violent ocean. To save them, Kubo’s mother uses the pick from her Japanese lute to magically part the sea. The scene is a great achievement for a stop-frame animated film, and it’s only the beginning of the technical and artistic virtuosity in this breakthrough feature. Directed by Laika CEO Travis Knight and based on a story and character designs by Shannon Tindle, Kubo and the Two Strings is a fantasy action adventure set in ancient Japan. The human and…

access_time10 min.
independence day: resurgence

Epic is a word that crops up a lot when talking with Martyn Culpitt, VFX supervisor with Image Engine, who were responsible for creating 170 shots for Independence Day: Resurgence. It comes as no surprise, given director Roland Emmerich’s track record of grand-scale destruction, and Image Engine’s successful collaboration on the same movies, White House Down and 2012, we’d expect nothing less than complete and utter global chaos. “Very ambitious; the movie is epic!” exclaims Martyn. “The scale of the shots is absolutely huge. There are so many different pieces that are needed for each shot. A lot of the work we did was with the actors on blue screen plates, so it was a lot of work to create the full-CG environments that surrounded them.” Complex environments One sequence, the “epic escape sequence,”…

access_time9 min.
the secret to better animation

WHAT IS ANOMALIA? Anomalia is a dedicated animation training academy based in the Czech Republic. With teachers from every major animation studio, including Pixar, Disney, Blue Sky, Aardman, LucasArts and more, Anomalia offers professional training for film and video game animators. www.anomalia.eu Animation is inherently slow, expensive and laborious. So when animation workshop Anomalia held a twoweek ‘lab’ to create a 10-minute short with a team of 20 animators, called Poutnik, director Keith Lango had a tough task ahead: “A typical large Hollywood animated film requires a character animator to complete about three seconds of final animation per week. A team of 20 animators moving at those speeds meant that we would only be able to produce two minutes of animation in total – nowhere near enough to tell the story we…

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enrich the design

“We also used multiple toon outlines on the characters to make them feel more hand drawn. Procedural noise shaders and cycling keyframes were employed to animate toon line attributes like line width, line end thinning, offset, transparency and so forth. This solved the problem where toon lines can feel fake and mechanical because they never vary from the rigid, settled geometry of the mesh. By animating the offset we enhanced the feeling of the lines being hand drawn because the silhouettes of the character were constantly shifting. Plus, we procedurally animated the verts of the character meshes to keep the silhouettes alive even while the character stood perfectly still. By placing this animation on a deformer node, but keeping the construction history of the mesh, we found that the mesh would…