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3D World3D World

3D World September 2017

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
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13 Issues

IN THIS ISSUE

access_time1 min.
welcome

FIVE ISSUES FOR £5When you sign up to a print subscription – turn to page 61.Engaging characters are at the heart of almost all projects, so in this issue you’ll find out how to get the best out of them. Learn how our cover star was created step by step, take a look at how Spider- Man was made, and don’t forget to take advantage of our free Pluralsight course on Maya animation.Rob Redman, Editorrob.redman@futurenet.com ■…

access_time1 min.
spotlight on our contributors

Syawish A RehmanSyawish is a visual effects and motion graphics artist based in Pakistan. On page 78, he shares how to make disintegration effects.www.goo.gl/4qtzIzAndrew EntwistleAndrew is a freelance artist with over ten years’ experience. He gives the verdict on the latest release of Unreal Engine on page 100.www.aentwhistle.comFrancis-Xavier MartinsFrancis-Xavier is a character artist and CG generalist based in Brighton with over a decade of experience. Learn how he sculpts hair in Maya on page 81.www.polyjunky.comDave ThrossellDave has been creating VFX and animations for longer than he cares to remember. He reveals how to create realistic interiors on page 68.www.fluid-pictures.comRishikesh NandlaskarOn page 62, Framestore London’s Rishikesh shows you how to sculpt a goblin for one-to-one scale 3D printing, using ZBrush.www.nandlaskar-rishikesh.comLéa CoustyLéa is a student in 3D animation at Supinfocom Valenciennes in…

access_time4 min.
showcase

DEEP HOVELARTISTScott StadickSOFTWAREMaya, ZBrush, Marmoset Toolbag, AutoCAD, Quixel, Marvelous Designer“Something about secluded or lonely dwellings is extremely romantic to me, so the subject matter tickled my fancy,” says Scott Stadick, who created Deep Hovel as part of the recent Artstation Ancient Civilizations: Lost & Found challenge. “How awesome would it be to have a little wrecked ship converted into a home to live in and explore the surroundings from day to day, or drink tea then take a swim?”Scott drew on his architectural experience to create the navigational hologram on the ship in AutoCAD. The Blizzard Entertainment environment artist intern says he spent around 120 hours building it. He used ZBrush and Photoshop to create most of the scene, with Marvelous Designer for the curtains. Scott says he referenced the…

access_time13 min.
bringing spider-man home

SPIDER-MAN: HOMECOMINGDIRECTORJon WattsMAIN VFX STUDIOSDigital Domain, Luma Pictures, Method Studios, Sony Pictures Imageworks, TrixterSYNOPSISPeter Parker returns to live with his Aunt May and begins to embrace his newfound identity as Spider-ManWEBwww.spidermanhomecoming.comRather than focusing on the limitless capabilities of an acrobatic gravitydefying superhero and CG, Spider-Man: Homecoming places emphasis on storytelling and character. The $175 million co-production between Marvel Studios, Columbia Pictures and Pascal Pictures brings together film-maker Jon Watts (Cop Car), production VFX supervisor Janek Sirrs (The Matrix) and the digital wizardry of Digital Domain, Luma Pictures, Method Studios, Sony Pictures Imageworks and Trixter.“A lot of the Sam Raimi films were cartoonish and over the top,” says Kevin Souls, Luma Pictures VFX supervisor, who has worked on four out of six solo movies starring the famous wall crawler Spider-Man. “I…

access_time10 min.
must-see animations

and the Japanese-inspired GokursoamareamWorks’ head of international outreach and international talent consultant, Shelley Page, is so passionate about animation that she founded Eye Candy to showcase the genre.“The origin of the Eye Candy Show was a series of regular screenings of the latest animation shorts, graduation films and TV commercials, collected during my travels around the world to present to my colleagues at DreamWorks Animation,” says Shelley. “At first these were only shown at our studios in the USA but later, as the studio expanded to more distant locations, I also took these screenings to our animators in Bangalore, India and, more recently, Shanghai. Some years ago, I was invited to make a special Eye Candy presentation at the FMX festival in Germany [now an annual part of this event]…

access_time8 min.
how to speed animate

Animated kids’ TV shows are often associated with cheap, low-quality animation. With budgets often 100 times smaller than feature films and crazy deadlines, it’s understandable why this happens. When working in TV animation, it would be simple to assume that it’s just impossible to try and compete, and a futile effort to try and create animations that you’re proud of; so you might as well just get on with it as quickly as possible without looking back.Most aspiring animators also spend years and big sums of money training, with the aim of eventually going to work in feature film animation. In reality, most of the jobs in the industry are in TV animation. So this results in a lot of people spending most of their career churning out animation they…

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