Behold! A cumulation of novel participatory delights
As much as we’d like it to be, making an Edge cover isn’t a predictable process, and we reach the goal in different ways, according to all sorts of factors. At its most basic (and often most challenging) level it’s a matter of repurposing existing artwork, possibly with an additional flourish here and there. More often, though, we’re able to work with imagery created specifically for the purpose of making page one look as appealing as possible, dropping it into place alongside our established visual furniture. And then there is this issue’s cover. In first discussing the opportunity it became clear that the team at Cuphead developer Studio MDHR wanted to try something that hadn’t been done before. “Sure,” we said. “Of course.” And then they showed us what they…