Tech & Gaming
PC Gamer

PC Gamer June 2019

In addition to a great visual design, PC Gamer focuses more on communities, user-made content and of course the big-name games we know and love! Each issue also offers exclusive previews and insightful features to make sure you're at the top of your game. Delivering authoritative, honest, informative and entertaining reviews, PC Gamer is the ultimate buyer’s guide. ****Note: This digital edition does not include the covermount items or supplements you would find with printed copies.****

United Kingdom
Future Publishing Ltd
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13 Issues

in this issue

1 min.
“frontier is a master of crafting intricate, believable detail”

One of the best things about working at PC Gamer is that, when a studio tells you that they’re working on a hyperdetailed management simulation featuring some of the most advanced animal animation and AI around, I get to put it on our cover. Frontier is a master of crafting intricate, believable detail that adds rich depth to their simulations. As revealed in Andy’s cover feature, the studio is going all out with Planet Zoo to create some of the most realistic animals around. This issue we also celebrate another master of craft. Turn to page 48 to read our massive celebration of FromSoftware’s Dark Souls. PHIL SAVAGE Specialist in Giraffes Twitter @Octaeder This month Put a giant lion face on the cover, like we’re the National Geographic of PC gaming. TALK TO PC GAMER Have your say! Email us…

1 min.
the pc gamer team

ANDY KELLY Specialist in Turtles Twitter @ultrabrilliant This month Enjoyed a virtual menagerie, featuring lions, apes and a deer that he wouldn’t shoot. MALINDY HETFELD Specialist in Seals Twitter @yourkyotowife This month True to form, our acting deputy editor started reviewing Japanese visual novels soon after arrival. TOM SENIOR Specialist in Penguins Twitter @PCGLudo This month Not only completed Sekiro, but also took time to write about Artorias and his sad dog. XALAVIER NELSON JR. Specialist in Hippos Twitter @WritNelson This month Continued to do everything, including our monthly dev column.…

3 min.
borderlands revealed 3

For years, every tweet by Gearbox CEO Randy Pitchford has had variations of the same reply under it, “What about Borderlands 3?” And at this year’s PAX East, those fans’ prayers were answered. Borderlands 3 is due for release on September 13, 2019 and will feature a loot system that will, if Gearbox is to be believed, generate a billion guns. A suitably chaotic trailer, opening with the words “MAYHEM IS COMING”, shows a refinement of the series’ trademark comic book art style. It’s mostly business as usual: Mad Max-style car chases in the desert, masked bandits, shanty towns, and big, silly guns. But there are a few enticing glimpses of new environments, including a neon-lit futuristic city and a green, swampy biome. Oh, and Claptrap is back, because of course…

3 min.
the spy

The Spy has just returned from a relaxing holiday, touring the various museums of the United Kingdom. You’re probably thinking this is part of some escapade or caper, maybe even the precursor to whirlwind string of heists. You’d be wrong. You see, The Spy can’t guarantee that the police will never read this page. The Spy can’t even be sure that printed word can’t be used in a court of law. And so, for all intents and purposes, this was a ‘vacation’. OK? Are we all on the same page? Good. Having been thoroughly convinced by the security of The British Museum, The Spy decided to visit some of the lesser known sites of historical note. Did you know there was a Dog Collar Museum in Maidstone? A Lawnmower Museum in…

1 min.
this month in… 2009

1 In his cover feature, Tim Edwards’ suggestion that the StarCraft II trilogy might not be finished until after 2012 prompts a panicked “Oh God, I hope not” from then senior designer Dustin Browder. In the end, Legacy of the Void wouldn’t arrive until 2015 – long after Blizzard’s RTS sequel had transformed esports forever. “The saviour of PC gaming” indeed. ISSUE 201, June 2009 ON THE COVER Starcraft 2 IN THE CHARTS Boom Boom Pow – Black Eyed Peas 2 PC Gamer gets a new-look Extra Life containing brand new features like Now Playing and Reinstall. Graham Smith explains the joys of a little game called Spelunky. 3 Quintin Smith tells a fascinating tale of tragedy, heroism and wanton cruelty in hardcore multiplayer survival sim Wurm Online. “Egg’s my only friend in the world, and right now…

4 min.
fan subbing

Localisation is a word for a number of processes all to do with ensuring a game is ready for a specific local market. This includes everything from creating a translation that stays faithful to the originally intended meaning, to cutting and amending content in line with different countries’ laws. The Yakuzaseries’ great localisation is an important factor in its success, and so I asked localisation producer Scott Strichart about the pitfalls of his job. In order to localise a game correctly you need to have two things: text and context. As with any big creative project on a schedule, you unfortunately don’t necessarily get both at the same time. “Until recently, we’d never started localisation prior to the game being done in Japan, which was amazing, because we could just boot up…