• Art & Architecture
  • Boating & Aviation
  • Business & Finance
  • Cars & Motorcycles
  • Celebrity & Gossip
  • Comics & Manga
  • Crafts
  • Culture & Literature
  • Family & Parenting
  • Fashion
  • Food & Wine
  • Health & Fitness
  • Home & Garden
  • Hunting & Fishing
  • Kids & Teens
  • Luxury
  • Men's Lifestyle
  • Movies, TV & Music
  • News & Politics
  • Photography
  • Science
  • Sports
  • Tech & Gaming
  • Travel & Outdoor
  • Women's Lifestyle
  • Adult
 / Tech & Gaming
PC Gamer

PC Gamer October 2019

In addition to a great visual design, PC Gamer focuses more on communities, user-made content and of course the big-name games we know and love! Each issue also offers exclusive previews and insightful features to make sure you're at the top of your game. Delivering authoritative, honest, informative and entertaining reviews, PC Gamer is the ultimate buyer’s guide. ****Note: This digital edition does not include the covermount items or supplements you would find with printed copies.****

United Kingdom
Future Publishing Ltd
Read More
£4.64(Incl. tax)
£28(Incl. tax)
13 Issues


1 min.
“a wildly ambitious historical strategy game”

Amplitude’s previous forays into the 4X genre have been beautiful, intricate games full of weird and interesting factions. The experience gained making Endless Space and Endless Legend has led Amplitude directly to Humankind – a wildly ambitious historical strategy game that hopes to steal Civilization’s thunder. On a personal note, this is my last issue as editor of the magazine. I’ll still be around – overseeing the UK PCG team across both mag and website – but as of next month there’ll be a new face getting photoshopped onto our cover. I’m excited to see what’s next for the mag. Thanks for reading! PHIL SAVAGE Specialist in Promotions Twitter @Octaeder This month Is leaving you all in good hands. (But also not actually leaving.) TALK TO PC GAMER Have your say! Email us at letters@ pcgamer.com…

1 min.
the pc gamer team

ANDY KELLY Specialist in Liberty Twitter @ultrabrilliant This month Talked to Harvey Smith about the making of Deus Ex’s most iconic level: Liberty Island. MALINDY HETFELD Specialist in Prosecutors Twitter @yourkyotowife This month Marked her final issue as acting dep ed by writing about lovable grumps and space camping. JEREMY PEEL Specialist in Civilization Twitter @jeremy_peel This month Visited Amplitude to learn about their audacious plan to make the next great historical 4X. SAMUEL ROBERTS Specialist in Moving on Twitter @SamuelWRoberts This month Left PC Gamer. Claims he will now play Destiny 2 with Tom and Phil. We remain unconvinced.…

1 min.
pc gamer

EDITORIAL Global Editor in Chief Evan Lahti Editor in Chief Samuel Roberts Editor Phil Savage Acting Deputy Editor Malindy Hetfeld Art Editor John Strike Production Editor Tim Empey Web Editor Tom Senior Section Editor Andy Kelly News Editor Fraser Brown CONTRIBUTORS Writing: Ian Boudreau, Gabe Carey, James Davenport, Matt Elliott, Wes Fenlon, Tom Hatfield, Samuel Horti, Phil Iwaniuk, Rick Lane, Chris Livingston, Steven Messner, Bo Moore, Joanna Nelius, Jeremy Peel, Tom Sykes, Jared Walton Art: David Lyttleton ADVERTISING Media packs are available on request Commercial DirectorClare Dove clare.dove@futurenet.com Advertising DirectorTom Parkinson tom.parkinson@futurenet.com Account DirectorJeff Jones jeff.jones@futurenet.com Account ManagerKevin Stoddart kevin.stoddart@futurenet.com INTERNATIONAL LICENSING Head of Print Licensing Rachel Shaw licensing@futurenet.com SUBSCRIPTIONS Head of subscriptions Sharon Todd CIRCULATION Head of Newstrade Tim Mathers PRODUCTION Head of Production US & UK Mark Constance Production Project Manager Clare Scott Advertising Production Manager Joanne Crosby Digital Editions Controller Jason Hudson Production Manager Fran Twentyman Editorial Operations Assistant Steve Wright…

2 min.
fortnite world cup

While Fortnite, Epic’s world-conquering battle royale game, has yet to establish itself as a top-tier esport, that didn’t stop 2.3 million people tuning into the recent Fortnite World Cup across YouTube and Twitch. A whopping $30 million in prize money was up for grabs at the lavish tournament, which was held in New York City’s Arthur Ashe Stadium on July 26-28. The biggest winner of the tournament was 16-year-old Kyle ‘Bugha’ Giersdorf, who won the solo tournament on the final day and pocketed $3 million. That’s a lot of cheese for being good at a computer game, but indicative of how popular Epic’s brightly coloured shooter has become. Bugha’s victory made headlines around the world, and not just in the gaming press. THE BIGGEST WINNER OF THE TOURNAMENT WAS KYLE ‘BUGHA’ GIERSDORF Other…

1 min.
highs & lows

HIGHS Street Fighter V Edmond ‘E. Honda’ Honda, has finally come to Street Fighter V. Black Mesa After years in development and many, many delays, the Xen chapters of Half-LiferemakeBlack Mesa are finally out. World of Warcraft Good news for Worgen and Goblin players – Blizzard is updating the character models for both races. LOWS Epic Games Store We don’t mind the Epic Games Store, but it needs an update. First step: being able to sort your games. GTA Online With games under scrutiny over gambling mechanics, putting a casino in Los Santos is tone deaf. Call of Duty Modern Warfare can’t decide if war is Hell or just cool as Hell. You’d think they’d have figured it out by now.…

3 min.
the spy

The Spy doesn’t fear change, because The Spy doesn’t exist in a linear narrative governed by the relationship between cause and effect. This is a perk of the job. It is useful for The Spy to be metaphysically malleable, at least when The Spy is being a spy – which isn’t always the case, for the reasons explained above. To wallow in nostalgia, go to A. To read a debunked videogame rumour, go to B. A. The Spy arrived in the industry when information moved slowly. Games had to be printed, packaged and posted. They would “go gold”, a now meaningless term you will only ever see when a weary newshound has run out of interesting things to write about and reaches for a desperation press release. Because everything took months…