3D Artist No. 129

3D Artist magazine is a luxury title for fans of 3D software and the phenomenal images that can be created. Each issue is packed with advice and inspiration for 3D devotees, all written by first-class artists. The tutorials give readers valuable insight into the techniques used by 3D professionals, while interviews and features focus on the latest projects being created by commercial studios and freelancers. 3D Artist looks at the entire 3D world, from TV and architecture design, through to film work, concept art and character development. The unique 'Workspace' mini-mag is for people training for a 3D career and shines the spotlight on 3D university and college courses, in addition to specific career advice from experts in the field, interviews with 3D studios and recruitment agencies, plus tips for anyone starting out as a freelancer. Please note: Digital versions of the magazines do not include the covermount items or supplements that you would find on printed editions.

United Kingdom
Future Publishing Ltd
Back issues only

in this issue

1 min

Gracing our cover this issue is Jonathan Ching’s melancholic, futuristic android, Eve. Follow the freelance concept artist’s in-depth tutorial, that uses ZBrush and KeyShot, to discover new techniques and more efficient workflows, on page 48. You can check out how Satoshi Arakawa’s real-time render Scarf Girl was created using Maya, ZBrush, Substance Painter, Marmoset Toolbag 3 and Photoshop, in the artist’s step-by-step tutorial on page 56. Elsewhere, we go behind the scenes of Alita: Battle Angel, the US cyberpunk action film based on Yukito Kishiro’s manga. We talk to producer Jon Landau and director Robert Rodriguez, and the Weta Digital team about the challenges of bringing the photoreal character to life. Also this issue, we’ve assembled four masters of abstract CG design to share their advice and experience, so that you can…

2 min
the expert panel

JONATHAN CHING jonathanching.com Jonathan’s android concept Eve graces our cover this month. You can follow Jonathan’s in-depth tutorial using ZBrush and KeyShot to create this sci-fi figure yourself. Turn to page 48. 3DArtist username jyching SATOSHI ARAKAWA artstation.com/sarakawa.com Satoshi is a character artist at Amazon Games. His training will show you how to sculpt in ZBrush and use PBR materials in real time, to give the render a soft look. See page 56. 3DArtist username ThreeDelite JONAS DICHELLE jonasdichelle.com Jonas has been working with Blender for over ten years. Follow his tutorial on how to create complex fractal geometry in Blender EEVEE using mathematical nodes. See page 62. 3DArtist username JonasDichelle JOSH PARKS compositingpro.com Compositor Josh works at Bluebolt, previously having worked at companies such as DNEG, MPC and ILM. On page 68, he shows you how to fix green-screen keyed edges in Nuke. 3DArtist…

1 min
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1 min
get started

01 Follow the instructions on screen to create an account with our secure FileSilo system. Log in and unlock the issue by answering a simple question about the magazine. 02 You can access FileSilo on any computer, tablet or smartphone device using any popular browser. However, we recommend that you use a computer to download content, as you may not be able to download files to other devices. 03 If you have any problems with accessing content on FileSilo, take a look at the FAQs online or email our team at the address below filesilohelp@futurenet.com…

3 min
the gallery

“I created this work by accident: The initial idea was to create a human with a cracked face and have another human standing behind and holding his head. Then I found some images of ancient deer, Megaloceros giganteus, and I was fascinated by their horns. So the human standing behind turned into this creature with big horns”Rodion Vlasov, Sacramental, 2018 Rodion Vlasov artstation.com/rodionvlasov Rodion began his journey as a 3D artist in 2006. He has almost six years’ experience as a character artist. Software ZBrush, 3ds Max, Unfold3D, Substance Painter Work in progress… Pedro Henrique artstation.com/pedrohpsilva “I love a cartoon style and environments, so I decided to create an illustration that brings together these elements. I wanted to create two scenes with a day and night light configuration to better explore the subject. The entire project is made…

8 min
weta’s wonder woman

Ever since it helped bring Gollum to the big screen in the Lord Of The Rings films, Weta Digital has been synonymous with the creation of photoreal creatures and characters. Many of them, like Gollum, or the Na’vi in Avatar, or the primates in the Planet of The Apes movies, have been based on the performance capture of human actors. With Alita: Battle Angel, from director Robert Rodriguez and producers James Cameron and Jon Landau, Weta Digital re-asserts its expertise in the realm of performance capture and digital character creation, and even manages to go one step further. The character Alita, played by actress Rosa Salazar, is Weta Digital’s first humanoid CG lead. The studio has crafted many digital double humans in the past and helped complete the final performance of the…