Welcome
This issue, on page 30, we take a look at the current state of visual effects in the television industry, from projects such as The Orville, The Flash and Doom Patrol. Elsewhere, in our feature on page 22, we delve into the possibilities of Pixologic’s ZBrush, to check out what it offers the 3D artist, from modelling and sculpting for straight renders to collectible toy production, right through to creating fibres and game assets. While the development of virtual reality has been slower than some predicted, it has certainly been steady and we’ve recently seen some big strides, including Disney releasing their first full VR project, Cycles, which we go behind the scenes of on page 38. Houdini is a hugely powerful application, but knowing where to start with a particular area can…