3D Artist No. 100

3D Artist magazine is a luxury title for fans of 3D software and the phenomenal images that can be created. Each issue is packed with advice and inspiration for 3D devotees, all written by first-class artists. The tutorials give readers valuable insight into the techniques used by 3D professionals, while interviews and features focus on the latest projects being created by commercial studios and freelancers. 3D Artist looks at the entire 3D world, from TV and architecture design, through to film work, concept art and character development. The unique 'Workspace' mini-mag is for people training for a 3D career and shines the spotlight on 3D university and college courses, in addition to specific career advice from experts in the field, interviews with 3D studios and recruitment agencies, plus tips for anyone starting out as a freelancer. Please note: Digital versions of the magazines do not include the covermount items or supplements that you would find on printed editions.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Back issues only
£4.43

in this issue

2 min
100 anniversary special edition

Jenue www.jenue.net Software Cinema 4D, ZBrush, OctaneRender STEVE MAY CTO,PIXAR ANIMATION STUDIOS “Happy birthday 3D Artist magazine! for years you’ve provided a platform for artists to showcase their incredibly creative and fascinatingly complex work. For that, the industry is a better place. So with this, the publication of your 100th issue, we at Pixar send a hearty congratulations as we look forward to enjoying your next 100 issues… and beyond!” IAN KIRBY FOUNDER/CREATIVE DIRECTOR,THE SEQUENCE GROUP “We would like to wish a big happy birthday to the fantastic team behind the publication helping to shape the talent in our industry. Since 2009, the team at 3D Artist has been taking talent to the next level, revealing the techniques needed to make it as a success in this industry!” KEVIN MCDOWELL ART DIRECTOR, CREATIVE ASSEMBLY “Congratulations on your 100th anniversary issue –…

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1 min
welcome

What a pleasure it is to be the one to welcome you to issue 100 of this very special magazine. 3D Artist first launched way back in March 2009, and although the tools may have changed, the trends may have evolved and the wider industry may have shifted in new, exciting directions since then, our mission hasn’t changed a bit. This is the hundreth time either I or one of my talented predecessors has used this space to highlight the unparalleled quality of the content you’re about to enjoy, and my promise to you is that our dedication to quality will never change. Before I let you loose on this very special celebratory issue, packed with incredible insight that you won’t find anywhere else, I’d like to say thank you. Not…

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2 min
the expert panel

JENUE jenue.net It wouldn’t have been issue 100 without a big gold number on the cover, so we enlisted Jenue’s help to get it done. It’s also a fitting opener for our extra-special feature over on p24. 3DArtist username n/a ZACHARIAS REINHARDT zreinhardt.artstation.com A Blender Foundation Certified Trainer, Zacharias spends his time teaching people around the world. This month he’s on hand to show off his vehicle design skills, with a twist… 3DArtist username zreinhardt ALDO VICENTE aldovicentecg.com We’ve worked with Aldo an awful lot over the years, so it’s great to have him in this special issue. Over on p58 he’s incorporated super-fast GPU renderer Redshift into his Maya pipeline. 3DArtist username AldoVicenteCG ROBERT NATHAN GARLINGTON garlingtonartgallery.com If you want to learn how to nail good composition and create stunning environment scenes in Blender, look no further than Robert’s…

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3 min
the gallery

“This started as a study of photogrammetry. We started to take 3D model pieces and rearrange them in 3ds Max. For the characters we made a base mesh in 3ds Max, detailed in ZBrush, generated Displacement and Normal maps, then made all textures in Substance Painter”Fabricio Moraes and Guilherme Formenti, Slug Race, 2016 Fabricio Moraes and Guilherme Formenti www.behance.net/RemyTrapp Fabricio and Guilherme met at Seagulls Fly studio, and they’ve worked together ever since Software PhotoScan, 3ds Max, ZBrush, Substance Painter Work in progress… “Artwork made for Poliigon, partially biased towards my love for wine and grapes. The soul and character of an object lies in its small details, from the little dust particles to the bigger liquid stains. The details were the reason why I created this scene”Guilherme Henrique, Wine and Grapes, 2016 Guilherme Henrique sepultura.artstation.com Guilherme is…

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36 min
influential artists reveal 100 essential techniques

For our milestone issue 100, we thought about the best ways to celebrate with you, the reader. We didn’t think it was enough to just look back at the magazine’s past – we thought we had to do something a bit different, a bit special. We wanted to both give back to our readers and to celebrate with all of the artists that we admire and have enjoyed working with for the past 100 issues. Getting 100 tips, whether from specific disciplines or of essential career advice, was a no-brainer, so we got to work collating top techniques from industry legends like Ben Mauro and Gavriil Klimov. But again that didn’t seem enough, so then we went back to the drawing board and gathered 100 of these professionals to give…

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14 min
30 years of vfx

“Anything you did was new – the barriers were pretty low, so you didn’t need to do that much”Roy Hall, Wavefront Technologies Audiences have perhaps always marvelled at the skill and impact of special effects in films, whether they be miniatures or matte paintings, explosions or man-in-suit monsters. Yet the advent of computer-generated imagery in live-action and animated features – which has only really been seen in the past few decades – has taken us into new worlds with more believable characters and creatures than ever before. Over the next few pages, 3D Artist has gathered together several industry heavyweights to take a look back on the biggest developments in CG and VFX so far. Many of these contributors were there right at the beginning of the dawn of the digital age…

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