3D Artist No. 102

3D Artist magazine is a luxury title for fans of 3D software and the phenomenal images that can be created. Each issue is packed with advice and inspiration for 3D devotees, all written by first-class artists. The tutorials give readers valuable insight into the techniques used by 3D professionals, while interviews and features focus on the latest projects being created by commercial studios and freelancers. 3D Artist looks at the entire 3D world, from TV and architecture design, through to film work, concept art and character development. The unique 'Workspace' mini-mag is for people training for a 3D career and shines the spotlight on 3D university and college courses, in addition to specific career advice from experts in the field, interviews with 3D studios and recruitment agencies, plus tips for anyone starting out as a freelancer. Please note: Digital versions of the magazines do not include the covermount items or supplements that you would find on printed editions.

United Kingdom
Future Publishing Ltd
Back issues only

in this issue

1 min

Variety is of the utmost importance when it comes to our industry. It’s very true that the shots you’re working on, the characters you’re sculpting or the game environments that you’re building will change day to day, which leads me to believe that an understanding of several different themes and disciplines is essential if you want to succeed in computer graphics – whether you put that knowledge to work professionally or not. That’s where we come in – we’ve got an exceptional offering on show this month, courtesy of a smorgasbord of seasoned and exciting 3D artists. For starters, we’ve delved into the pro secrets that’ll help you get ahead in 3ds Max, and later on you’ll find a world of amazing tutorial content covering Blender, Maya, ZBrush and much more.…

2 min
the expert panel

ASHISH PARASHAR bit.ly/2hhvLBN Ashish based his phenomenal cover image on a concept by the amazing Ben Erdt and brought it to life in 3D. Find out how he, and others, get the best out of 3ds Max on p22. 3DArtist username n/a TONY CAMEHL www.artstation.com/artist/tony_eight Many will argue that anatomical study is absolutely imperative if you want to be a top character modeller or animator. There’s a lot out there on humans, but what about animals? Check out p58. 3DArtist username tony_eight RAINER DUDA www.rd-innovations.de Clarisse is one of those tools that, despite being more than capable in a full-on production environment (see ILM), doesn’t get a lot of love in other areas. Rainer aims to put a stop to this on p76. 3DArtist username Rainerd TYLER SMITH www.artstation.com/artist/tsmith3d Creature enthusiast Tyler has garnered himself a little bit of a following on ArtStation recently,…

3 min
the gallery

“I had this CAD model for the Porsche RS, and I thought about doing something classic this time. I used V-Ray Carpaint for the car shader, and an HDRI with a V-Ray dome light. I was searching for some kind of European house for the background, and I was happy with this composition. Then, I did the compositing in Photoshop”Mohamed Raof Sayed, 911 Carrera RS, 2016 Mohamed Raof Sayed www.mohamedraof.com Mohamed is a 3D artist living in Dubai. He works on arch-vis scenes and enjoys vehicle vis Software 3ds Max, V-Ray, Photoshop Work in progress… “I’ve had the idea for this character in my mind for a while and I finally had some time to create her. I always like to use my personal projects to learn new tools and techniques and for this project I…

1 min
40 pro secrets for 3ds max

With over 25 years of history, 3ds Max is one of the longest running tools for 3D artists around the world today. There are ample areas in the program to cut your teeth on if you are a beginner, from modelling to animating and lighting, but even more that you could learn if you are a more advanced user, like rigging and dynamics. Some artists will use 3ds Max to model hard surfaces, accumulating parts from years of work into a library for quick model assembly. Concept designer Mario Stabile places them over the model using the tool Select and Place and explains why the process is fundamental for storytelling. “Sometimes, adding some small extra details that tells the story of your creation can increase its value a lot.“ The program doesn’t…

2 min
model hard surfaces

01 Block the idea At this stage the objective is to get the overall shape and feeling for the design and to add some small details for yourself to guide the design in the direction you want. This part of the process has to be quick to show and check with your supervisor if it is going in the right direction. I usually do this in ZBrush. 02 Model hard-surface pieces Now we can start creating clean shapes and adding new pieces. Start working on the parts that will affect the cloth simulation. Use 3ds Max for this part, which involves stacking modifiers. First, start creating the basic shape of the piece, giving it the desired look in a basic way. Next, add details in a new Edit Poly. Once happy,…

8 min
tips and tricks

01 START SIMPLE In most cases, I start modelling with a simple primitive object like a box, cylinder, sphere or plane and after, I convert them into Edit Poly and start to play with their forms. I like this method because it lets you control every point, edge or polygon on your object. Bondok Max 02 USE A KIT LIBRARY If you are a concept designer and you need to do quick sketches, you need a library of your own kits. With every new work you gain new shapes, details which you can save for future projects as kits. In the next project, detail and change them. They are not only time-savers, but they also build your own style – it is your work, your signature in the 3D world. Vladislav Ociacia 03 CREATE A LIBRARY Try…