Welcome
This issue, we took to the quaint English town of Horsham in Sussex, UK. It was a seemingly unlikely location for one of the oldest games studios in the country: Creative Assembly. Celebrating its 30th anniversary this year, Creative Assembly has been kind enough to give us exclusive tutorials from its two latest releases – Total War: WARHAMMER and Halo Wars 2 – and you’ll learn industry-standard techniques for working with game assets and environments. Elsewhere, more and more artists are turning to speed modelling. We’ve found that partly, these artists are using speed modelling to hone their skills, but they’re also testing more efficient methods and best practices for an accelerated workflow. Speed is of the essence in our industry of course, as artists work to tighter and tighter deadlines,…