Welcome
A great character is not limited to just what is presented on the surface as we all know. Alongside the textures, hair, composition, model and great lighting – a good narrative represented by an interesting pose and facial expressions is also paramount. That’s why we’ve enlisted the help of 3ds Max rigging extraordinaire João Victor Ferreira this issue, who will divulge how to rig an expressive face. Talking of faces, some of the digital humans being produced by VFX studios have been nothing short of impressive – with many regular filmgoers marvelling at the work behind Blade Runner 2049’s CG Rachael. We spoke to MPC (the geniuses behind the digital Rachael), Lola VFX and Image Engine to find out what it takes to make something human. Elsewhere, you can learn to work…