3D Artist No. 120

3D Artist magazine is a luxury title for fans of 3D software and the phenomenal images that can be created. Each issue is packed with advice and inspiration for 3D devotees, all written by first-class artists. The tutorials give readers valuable insight into the techniques used by 3D professionals, while interviews and features focus on the latest projects being created by commercial studios and freelancers. 3D Artist looks at the entire 3D world, from TV and architecture design, through to film work, concept art and character development. The unique 'Workspace' mini-mag is for people training for a 3D career and shines the spotlight on 3D university and college courses, in addition to specific career advice from experts in the field, interviews with 3D studios and recruitment agencies, plus tips for anyone starting out as a freelancer. Please note: Digital versions of the magazines do not include the covermount items or supplements that you would find on printed editions.

United Kingdom
Future Publishing Ltd
Back issues only

in this issue

1 min

We didn’t expect ZBrush 4R8 to come after 4R7. We also certainly didn’t expect the next one after that to be ZBrush 2018, the new nomenclature for Pixologic’s phenomenal tool. With new features like Sculptris Pro, Project Primitive and PolyGroupIt, ZBrush has never looked more exciting especially as it’s a free upgrade for all existing users. So we gathered a bunch of beta testers to talk new workflows, getting the most out of the new version and to talk in-depth about creating more efficient art. Check it out on page 30. As well as this, we’ve got a step-by-step guide from our cover artist Nelson Tai on creating pro hard surface vehicle designs with ZBrush 2018 on page 38, as well as an expert review from Pablo Muñoz Gomez on page…

2 min
the expert panel

NELSON TAI artstation.com/nelsontai Nelson is a concept designer at FATface in Hong Kong. He lends his expertise to our feature on ZBrush 2018 on page 30 and teaches us how to create stunning vehicle designs on page 38. 3DArtist username ntai FARID GHANBARI renderburger.com Farid is a CG generalist at 3FX Inc, and this issue he has returned to 3D Artist to give us a masterclass on rendering and on V-Ray. You can read his techniques on page 54. 3DArtist username Farid DANIEL THIGER artstation.com/dete Daniel is lead environment artist at Bungie. His expertise has seen his collaboration with Allegorithmic for their Signature Series. Learn from his excellent texturing skills on page 46. 3DArtist username danielthiger LUCAS STRINGHETTI lucasvfx.com Lucas is an art director and VFX artist with a strong working knowledge of natural phenomena simulations. He reveals how he…

1 min
free with your magazine

Incredible 68-page Blender eBook Download our free Blender eBook special! 3 Premium CGAxis models A collection of images to use in your work HyperGrass library pack sample Grass assets courtesy of Vertex Library! Log in to www.filesilo.co.uk/3DArtist Register to get instant access to this pack of must-have creative resources, how-to videos and tutorial assets The home of great downloads – exclusive to your favourite magazines from Future! Secure and safe online access from anywhere Free access for every reader, print and digital Download only the files you want, when you want All your gifts, from all your issues, in one place Free for digital readers, too! Read on your tablet, download on your computer…

1 min
get started

01 Follow the instructions on screen to create an account with our secure FileSilo system. Log in and unlock the issue by answering a simple question about the magazine. 02 You can access FileSilo on any computer, tablet or smartphone device using any popular browser. However, we recommend that you use a computer to download content, as you may not be able to download files to other devices. 03 If you have any problems with accessing content on FileSilo, take a look at the FAQs online or email our team at the address below filesilohelp@futurenet.com…

3 min
the gallery

“Over the years of my creative journey, I have come across many challenges as a self-taught 3D artist. I have gained most of my experience from participating in various competitions and challenges. This image is somewhat a celebration of the challenges and constraints I overcame, the king being a representation of the artist left standing over the battles he conquered”Tanaka Musewe, King, 2018 Tanaka Musewe 3DArtistOnline username: VLANN.Z Tanaka is a self-taught 3D artist with six years’ CG experience. He is studying visual arts Software Blender, Photoshop, Substance Painter Work in progress… “This is a personal project that I did in my free time. I got inspired by dioramas and wanted to create something similar, with a focus on realistic rendering and cartoony proportions. I gathered references from Paranorman and Frankenweenie. Fun project!”Fellipe Beckman, Tiny…

8 min
virtual revolution

There may be a plethora of questions surrounding virtual reality in 2018, but one thing that has never been in doubt is its potential. For decades the likes of The Lawnmower Man, The Matrix and Ready Player One have dared to dream up the possibilities in popular fiction. Now 3D Artist is lifting the lid on its current potential and where it might be heading. When Oculus kickstarted the virtual revolution at the beginning of the decade it didn’t take long for fellow creators and innovators to take notice of the opportunities this new technology presented. The likes of Google and Valve began to work on rival hardware while creatives explored ways in which to incorporate the fledgling medium into their art. We spoke to two such creators, as well as…