3D Artist No. 121

3D Artist magazine is a luxury title for fans of 3D software and the phenomenal images that can be created. Each issue is packed with advice and inspiration for 3D devotees, all written by first-class artists. The tutorials give readers valuable insight into the techniques used by 3D professionals, while interviews and features focus on the latest projects being created by commercial studios and freelancers. 3D Artist looks at the entire 3D world, from TV and architecture design, through to film work, concept art and character development. The unique 'Workspace' mini-mag is for people training for a 3D career and shines the spotlight on 3D university and college courses, in addition to specific career advice from experts in the field, interviews with 3D studios and recruitment agencies, plus tips for anyone starting out as a freelancer. Please note: Digital versions of the magazines do not include the covermount items or supplements that you would find on printed editions.

United Kingdom
Future Publishing Ltd
Back issues only

in this issue

1 min

We’ve got a super issue this month. To celebrate the release of Incredibles 2, RenderMan 22 and 30 years of the brilliant renderer, we’ve teamed up with Disney•Pixar to not only get the inside scoop on the much-anticipated sequel, but also 30 tips for transforming your renders with RenderMan! And not just that, Dylan Sission gives us his expert guide for working with RenderMan 22. As well as this, we’ve got a special offer to get two Incredibles Funko Pop figures with a six-month subscription, or three with a year’s subscription! Plus, you could collect all four of our special covers fronting 3D Artist this issue, and we’ve also hidden Jack-Jack in three different places this issue. The first eagle-eyed reader to spot him and email his locations to us at…

2 min
the expert panel

IAN FAILES vfxblog.com Ian has put his super suit on this issue and has been speaking to Pixar about the wonders of the tech behind the new Incredibles 2. Hear about all the latest innovations over on page 22! 3DArtist username N/A DYLAN SISSON dylansisson.com With 20 years of experience in 3D animation and VFX, there’s probably no one better than Dylan to walk us through how to perfect our skills with the latest RenderMan on page 40. 3DArtist username dylan.sisson JONATHAN BENAINOUS artstation.com/jonathan_benainous Jonathan is a senior texture artist at Ubisoft Quebec. This issue, he’s revealing his techniques behind his awesome baroque materials. Check it out on page 56. 3DArtist username Jonathan Benainous PAUL H PAULINO & TITO FERRADANS artstation.com/paulhpaulino & tferradans.com Texture painter Paul and compositor Tito have broken down how they made their scene look photoreal with…

1 min
free with your magazine

Bird parts for the Origami tutorial Download the assets to follow along with the guide 3 Premium CGAxis models A collection of images to use in your work 25 Textures from 3DTotal.com Download plenty of high-quality textures Log in to www.filesilo.co.uk/3DArtist Register to get instant access to this pack of must-have creative resources, how-to videos and tutorial assets The home of great downloads – exclusive to your favourite magazines from Future! Secure and safe online access from anywhere Free access for every reader, print and digital Download only the files you want, when you want All your gifts, from all your issues, in one place Free for digital readers, too! Read on your tablet, download on your computer…

1 min
get started

01 Follow the instructions on screen to create an account with our secure FileSilo system. Log in and unlock the issue by answering a simple question about the magazine. 02 You can access FileSilo on any computer, tablet or smartphone device using any popular browser. However, we recommend that you use a computer to download content, as you may not be able to download files to other devices. 03 If you have any problems with accessing content on FileSilo, take a look at the FAQs online or email our team at the address below filesilohelp@futurenet.com…

3 min
the gallery

“This is a tribute to one of my favourite movies from Studio Ghibli”Guzz Soares, Kiki, 2018 Guzz Soares 3DArtistOnline username: Guzz Soares Guzz is a freelance 3D artist, working as a character modeller Software ZBrush, 3ds Max, V-Ray, Ornatrix Work in progress… “I’ve wanted to do a dark moody forest scene for a while. It also gave me the opportunity to play with Corona’s fog and glow which was fun to work with in this scene”Dennis Kaya Iversholt, Forest Road, 2018 Dennis Kaya Iversholt artstation.com/iversholt Dennis has been working in the 3D industry as a 3D generalist since 2007. He works for Cadesign form in Denmark. Software 3ds Max, Corona Renderer Work in progress… “I created this image for the final project in my first semester at Think Tank Training Centre. It is based on concept art by Nacho Yague, which I…

8 min
leaps & bounds pixar’s incredibles 2

Before Pixar’s 2004 hit, The Incredibles, the animation studio had yet to undertake a project so full of stylised CG human characters – each with skin, hair and cloth to simulate. Not only that, these characters, as dreamed up by director Brad Bird, had superpowers, and they traversed a wide array of locations and environments. But such is Pixar’s approach to conquering both the art and technology of animation that the problem of CG humans on that film was of course overcome. And when Bird returned for his latest outing with Incredibles 2, all of Pixar’s technological leaps and bounds since 2004, including its new approach to path traced rendering, were now available to the director for a film even larger in scope than the first. THE SCOPE OF INCREDIBLES 2 Resuming where…