3D Artist No. 123

3D Artist magazine is a luxury title for fans of 3D software and the phenomenal images that can be created. Each issue is packed with advice and inspiration for 3D devotees, all written by first-class artists. The tutorials give readers valuable insight into the techniques used by 3D professionals, while interviews and features focus on the latest projects being created by commercial studios and freelancers. 3D Artist looks at the entire 3D world, from TV and architecture design, through to film work, concept art and character development. The unique 'Workspace' mini-mag is for people training for a 3D career and shines the spotlight on 3D university and college courses, in addition to specific career advice from experts in the field, interviews with 3D studios and recruitment agencies, plus tips for anyone starting out as a freelancer. Please note: Digital versions of the magazines do not include the covermount items or supplements that you would find on printed editions.

United Kingdom
Future Publishing Ltd
Back issues only

in this issue

1 min

The world of architecture visualisation and 3ds Max go hand in hand, so we’re lucky this issue to see the stunning work of Portuguese arch vis studio Oxygen on our cover. Oxygen has kindly given us some great tips for taking our lighting setups to the next level in this issue’s cover feature on page 22. Also in the feature are some brilliant tips for helping you to make your art better and faster so you can spend more time on the finer details. Elsewhere, we’ve spoken to the amazing founders behind KitBash3d to talk about fuelling limitless creativity for artists, whether professional or amateur, with their kitbash kits. Michael Ingrassia has also expanded into part two of his three-part character series – this time he takes a look at texturing and…

2 min
the expert panel

TANYA COMBRINCK N/A Tanya speaks to 3ds Max masters, including arch vis studio Oxygen, to find out their top tips for upgrading art with the Autodesk tool. Check them out over on page 22. 3DArtist username N/A ROB TUYTEL texturehaven.com Environment designer Rob goes medieval with his piece Sunny Town Square. He breaks down his process for creating 19th-century inspired scenes on page 52. 3DArtist username N/A MICHAEL INGRASSIA artstation.com/digitalgepetto Michael is a creative director and 3D instructor. He’s back this issue for part two of his three-part character tutorial. This time he focuses on texturing and UVs on page 58. 3DArtist username digitalgepetto RAINER DUDA rd-innovations.de Rainer is the owner of a VFX studio in Germany as well as a lecturer, he gets into the nitty gritty of shaders in 3ds Max 2019 with his hyperreal wooden floor. Read his expert guide on…

1 min
free with your magazine

KitBash3d Warzone demo kit Test drive this high-quality kit from KitBash3d 3 Premium CGAxis models A collection of images to use in your work 25 Textures from 3DTotal.com Download plenty of high-quality textures Log in to www.filesilo.co.uk/3DArtist Register to get instant access to this pack of must-have creative resources, how-to videos and tutorial assets The home of great downloads – exclusive to your favourite magazines from Future! Secure and safe online access from anywhere Free access for every reader, print and digital Download only the files you want, when you want All your gifts, from all your issues, in one place Free for digital readers, too! Read on your tablet, download on your computer…

1 min
get started

01 Follow the instructions on screen to create an account with our secure FileSilo system. Log in and unlock the issue by answering a simple question about the magazine. 02 You can access FileSilo on any computer, tablet or smartphone device using any popular browser. However, we recommend that you use a computer to download content, as you may not be able to download files to other devices. 03 If you have any problems with accessing content on FileSilo, take a look at the FAQs online or email our team at the address below filesilohelp@futurenet.com…

4 min
the gallery

“I made this work for ArtStation’s Wild West Challenge. I’m not a fan of the wild west, but I wanted to be involved, so I chose the forest to be the main character. My inspiration was Ivan Shishkin and Albert Bierstadt. While working on this, I decided that it would be cool to show something unexpected like a metal pipe and flowing oil near the native settlement. It forces you to think why and what is going to happen in the future”Anastasia Ermakova, The Price Of Progress, 2018 Anastasia Ermakova seriouscat.artstation.com Anastasia is a 3D artist and she really loves to model environments Software Unreal Engine, Maya, Substance Painter, Substance Designer Work in progress… “In the past decade, I’ve been working on the 3D design of many different projects. Just think of the configuration of my…

1 min

JOHN MALCOLM 3D modeller, CG artist artstation.com/luxxeon DANNY MCGRATH Freelance artist for game assets/hard-surfacemodelling/sculpting artstation.com/dannymcgrath MIKE JOHNSON CG generalist/matte painter at Blur Studio artstation.com/mikejohnson OXYGEN Architectural visualisation studio oxygen.pt BORISLAV KECHASHKI Senior character artist at Ubisoft Sofia artstation.com/b_kechashki LUIS GARCIA Freelance 3D character artist and graphic designer artstation.com/luisgarcia_1 PETER ERMOLAEV VFX FX artist artstation.com/ermperson…