3D Artist No. 126

3D Artist magazine is a luxury title for fans of 3D software and the phenomenal images that can be created. Each issue is packed with advice and inspiration for 3D devotees, all written by first-class artists. The tutorials give readers valuable insight into the techniques used by 3D professionals, while interviews and features focus on the latest projects being created by commercial studios and freelancers. 3D Artist looks at the entire 3D world, from TV and architecture design, through to film work, concept art and character development. The unique 'Workspace' mini-mag is for people training for a 3D career and shines the spotlight on 3D university and college courses, in addition to specific career advice from experts in the field, interviews with 3D studios and recruitment agencies, plus tips for anyone starting out as a freelancer. Please note: Digital versions of the magazines do not include the covermount items or supplements that you would find on printed editions.

United Kingdom
Future Publishing Ltd
Back issues only

in this issue

1 min

Whether you create interior or exterior architectural visualisations, or even if you’re from a different discipline and just interested in upskilling, it helps to keep yourself up to date with techniques! That’s why we’ve gathered top tips from a whole host of studios to help you build your best renders yet on page 24. With the release of Houdini 17, we’ve also teamed up with SideFX to get as many tricks as we can for the new version of Banshee! You’ll learn how to master new features like Vellum, as well as material-based fracturing, new UV tools for autoseams, improved terrains and white water solver and more on page 40. If you’re a beginner you can also make use of Houdini with our starter tutorial on page 60. It comes with a…

2 min
the expert panel

ALEX LANGLETZ alex-langletz.deAlex is a 3D artist and his amazing visualisation skills has landed him our cover art this month. He’s also given us his top arch viz tips alongside a whole host of other experts on page 24. 3DArtist username N/A SHAYLEEN HULBERT artstation.com/shayleenhulbert Character artist Shayleen divulges her top techniques for taking a character concept from 2D into 3D with plenty of production-ready tips. Read her tutorial on page 46. 3DArtist username N/A CRYSTAL BRETZ crystalmodelsthings.com Crystal is a modeller at Method Studios, and when we saw S W I R L Y 3D on Instagram we knew we had to get it in the mag! Find out how she created the character’s hair on page 54. 3DArtist username N/A TYLER BAY tylerbay3d.com Tyler Bay has worked on projects including Pixar’s Coco and teaches online at cgcircuit.com. He’s…

1 min
free with your magazine

Octane video guide & C4D files Video and accompanying files for the terrain tutorial 3 Premium CGAxis models A collection of models to use in your work 28 Textures from 3DTotal.com Download plenty of high-quality textures Log in to www.filesilo.co.uk/3DArtist Register to get instant access to this pack of must-have creative resources, how-to videos and tutorial assets The home of great downloads – exclusive to your favourite magazines from Future! Secure and safe online access from anywhere Free access for every reader, print and digital Download only the files you want, when you want All your gifts, from all your issues, in one place Free for digital readers, too! Read on your tablet, download on your computer…

1 min
get started

01 Follow the instructions on screen to create an account with our secure FileSilo system. Log in and unlock the issue by answering a simple question about the magazine. 02 You can access FileSilo on any computer, tablet or smartphone device using any popular browser. However, we recommend that you use a computer to download content, as you may not be able to download files to other devices. 03 If you have any problems with accessing content on FileSilo, take a look at the FAQs online or email our team at the address below filesilohelp@futurenet.com…

3 min
the gallery

“My goal for this project was to create a convincing image that looked to be modelled in 3D, but was actually all texture work. The bees were a test for me to see how much I can push what is possible inside Substance Designer”Javier Perez, Not The Bees!, 2018 Javier Perez meshmodeler.artstation.com Javier is a senior environment artist currently working at Intrepid Studios. He’s worked at Infinity Ward, Kojima Productions and Sony Online. Software Substance Designer Work in progress… Ale Barbosa artstation.com/alebarbosa Ale is a senior 3D artist at Vetor Zero/Lobo in Brazil. He lives in São Paulo and has 12 years of experience with 3D art. Software ZBrush, Substance Painter, V-Ray, Maya Work in progress… “This work is a 3D interpretation of the wonderful work by Chris Ryniak and Amanda Louise. I always to wanted make something like this, but…

7 min
27 ways to build better arch viz

An industry which has been revolutionised by 3D design software over the last couple of decades is undoubtedly architecture. Where once a creative would brief clients with a 2D image or a scale model, now a living, breathing, 3D representation can be created that’s perfect right down to every conceivable detail. From buildings that are perfectly to scale, to interior designs replete with nuances such as scratches and other realistic features, the possibilities for realism are almost endless. But unlike some other aspects of design, architecture visualisation is perhaps unique in that everything everything designed and created has to look like it would be able to exist in the real world. Over the coming pages, some of the industry’s leading experts share their insights on how to create architecture visualisations that leap…