Future Publishing Ltd

Tech & Gaming
3D World

3D World October 2019

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

United Kingdom
Future Publishing Ltd
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13 Issues

in this issue

1 min.
spotlight on our contributors

Donovan Douglas CG veteran and industry trainer Donovan provides the second part of his rigging course this issue, to help you work smarter and faster. www.donoman.com Maya Jermy Maya is a 3D artist and animator based in the UK. She started her career in 2012 remaking and animating characters for Oddworld mayajermy.artstation.com Pat Imrie Pat is a 3D/VFX artist with over ten years of experience working in high-end TV, visual effects, look development and concepting. www.patimrie.com Chris Pavia 3D artist and UX designer Chris Pavia is our cover artist this issue, with his quirky, fun character sculpted in virtual reality. chrispavia.artstation.com Ian Failes Ian is a regular contributor to 3D World, and in this issue he goes behind the scenes at Milk to discover their processes on page 28. www.beforesandafters.com Mike Griggs Mike Griggs is a 3D and visual effects artist with vast experience across the…

5 min.

COWBOYS ARTIST Jad Saber SOFTWARE Daz, Marvelous Designer, Blender, OctaneRender, Photoshop This cinematic piece allowed freelance concept artist Jad Saber to indulge his passion for framing and lighting, which he uses to enhance the mood, set narrative and tell the story. Discussing the details of his artistic process, he tells 3D World: “I posed the characters with Daz 3D and used Marvelous Designer to make the clothes. It usually helps to get the folds right, then put the texture that you want on the mesh.” Saber maintains that this method is often more efficient and accurate than using photos. “I also used World Creator to generate height maps,” he continues, “which I used as displacement in Octane to generate the canyon parts in the background.” Initially Saber found learning new software a difficult part of the process.…

10 min.
masters of virtual reality

“VR OFFERED SCIENTISTS THE OPPORTUNITY TO ACTUALLY STEP INSIDE AND VISUALISE THE DRUG MOLECULES”Craig Fox, chief scientific officer, C4X As it continues to grow and improve, virtual reality (VR) is beginning to feed back into the real world. From academia to fashion through to sport and construction, it is beginning to help us realise the impossible. To assess where the technology is in 2019 and where it might be heading over the next decade, 3D World has gathered experts and innovators in the field. To begin, Victor Brodin, community manager for Unreal Engine, discusses how game engine technology is powering the next generation of VR. Next, ILMxLAB discuss the cutting-edge techniques that brought the Star Wars galaxy to life for Vader Immortal: A Star Wars VR Series, while Precision explain how they…

1 min.
the best of the rest

OCULUS MEDIUM For those wanting an immersive sculpting experience you can’t go wrong with Medium. It has a full feature set, for sculpting, painting and stamping, as well as a built-in camera and light system, making it ideal for rapid concept work and much more. QUILL Also from the Oculus camp, Quill feels more like a traditional painting app but is in fact full 3D. Artistic brush strokes live in 3D and can be fully animated. Stay in VR space to view your masterpiece or export to your chosen 3D software to light and render. GRAVITY SKETCH Comparison has been made to Illustrator and I think that’s fair. Gravity Sketch is a full-on VR content creation app, but it has some really cool and intuitive tools for creating shapes, using splines and curves. Great for…

1 min.
less is more

3D artist Christopher Pavia spent two and a half hours creating his adorable image, Sore Loser. “This image was part of a project I undertook to create a 3D render every day for 365 days, inspired by daily render artists like Beeple and Fvckrender,” he tells 3D World. Pavia chose to create the character in MasterpieceVR, finding its lack of layers to be an oddly enjoyable constraint. “It led to more happy accidents in the exploration phase,” he adds. Sculpting took just an hour, with Pavia stamping out the basic form, then cutting out or adding to it. “My cartoony aesthetic works well with this process,” he explains. “For example, you can see that Sore Loser’s body is just a cone with the edges smoothed out, two more cones for fangs…

1 min.
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