Future Publishing Ltd

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Future Publishing Ltd

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category_outlined / Tech & Gaming
3D World3D World

3D World January 2016

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
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13 Issues

IN THIS ISSUE

access_time1 min.
welcome

SUBSCRIBE & GET LIGHTWAVESubscribe to 3D World and get both the print and digital editions. Turn to page 73 for the latest offers!CREATURE SCULPTINGMaster high-poly creature design in ZBrush and KeyShot. Turn to page 58Virtual reality is the buzzword at the moment and 2016 looks set to be the year it takes off, so what does this mean for artists? This issue we aim to answer that question. On page 18 leading minds gather to discuss what VR means for the industry. Starting on page 41 we reveal The Game Artists’ Guide to VR and in this issue’s tutorials section Chaos Labs’ artists share their techniques to creating a stereo VR image, from render to headset. In the Develop section, Epic Games reveal 10 tips to getting started in VR…

access_time1 min.
free resources

GET YOUR RESOURCESYou’re three steps away from this issue’s video training and files…1. GO TO THE WEBSITEType this into your browser’s address bar: www.creativebloq.com/vault/3dw2032. FIND THE FILES YOU WANTSearch the list of free resources to find the video and files you want.3. DOWNLOAD WHAT YOU NEEDClick the Download buttons and your files will save to your PC or Mac.PLUS!There are more files, art and resources waiting online…Video Download the video training to get more from our Nuke tutorialFiles Download the training for this issue’s Artist Q&A tutorialsArtwork Download the extra tutorial images to accompany ShowcaseArtwork Download the files to get more from our Unreal Engine VR tipsVIDEO+FILES CREATE AN ANIMATED SCENE IN MAYADownload your free video walkthrough to create this stunning environmentMODEL+FILES ROBOT SCULPTGet this ZBrush model and artworkVIDEO+FILES VR…

access_time6 min.
showcase

CHAMELEONARTIST Jonathan VårdstedtSOFTWARE Maya, Mudbox, Knald, Octane Render, PhotoshopSwedish artist Jonathan Vårdstedt might only be in his senior year at high school, but he’s already creating photorealistic masterpieces like this crawling chameleon. Currently starting to build his career as a freelance 3D artist, Jonathan managed to create this piece in just three days using the regular techniques he mastered at school.It comes as no surprise to learn that one of Jonathan’s biggest inspirations as an artist is nature. “I usually start with gathering a lot of references,” he says, which explains how all of the details in this piece are spot on. “For this particular project I also used Knald to easily create a mask for the scale sockets to get the chameleon’s texture just right.”Jonathan most enjoyed sculpting the…

access_time6 min.
the state of the vr industry

The HTC Vive is one of the most powerful headsets and was created in conjunction with developer ValveThe VR tech race is well and truly on. As the key players begin to arm themselves for an almighty battle, we know that 2016 is the year we’ll see headsets in living rooms.With a consumer version of Facebook’s Oculus Rift pegged to join Sony’s PlayStation VR (Project Morpheus) and HTC’s Vive for a Q1 launch – not to mention the likes of Samsung’s mobile Gear VR headset and Google’s low-cost Cardboard, which are already in the ring – VR is teetering on the brink of mainstream. For 3D artists, it’s an exciting time. “The availability of reasonably priced, and yet precise and reactive headsets by mid 2016 will change the market,” predicts…

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industry insiders

KEVIN MARGODirector, Blur Studio www.blur.com“While traditional cinematics are presented in a subjective 2D frame, the source material exists objectively in three full dimensions within traditional DCC apps like 3ds Max and Maya. This creates a unique opportunity to take advantage of everything outside of the 2D cinematic field of view. I just had the pleasure of viewing Kevin Mack’s Zen Parade (www.shapespacevr.com). It was a profound and transcendent experience that achieved a true sense of presence while challenging me to confront the nature and form of my existence in the VR world, and subsequently the ‘real’ world.”FRANCOIS COTTONChief marketing officer, Allegorithmic www.allegorithmic.com“The immersion and the presence to your assets, at 1:1 scale, is a complete overhaul in the creative process. It’s not an intellectual projection anymore, but a visceral thing.…

access_time3 min.
apocalypse wow

creative MARKET FREE! ENVIRONMENT MODEL SETALAN MACHAlan is founder/director of PolyPixel, a Canadian art production studio founded by professionals with more than 10 years’ experience in the video game industry. www.polypixel3d.comPolyPixel’s goal with every pack is providing a slice of a game that inspires them. Post Apocalyptic World was heavily influenced by The Last of UsWant to create a convincing end-of-the-world scene? Then this Post Apocalyptic World pack is what you need. It’s the work of indie developers PolyPixel, whose work can be seen on Creative Market.A platform for digital design content from independent creatives around the world, Creative Market recently launched a 3D art section. It’s a great place to sell your content, says PolyPixel founder/director Alan Mach. “We’ve been using Autodesk products our whole career and it has…

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