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ImagineFXImagineFX

ImagineFX January 2019

ImagineFX is the only magazine for fantasy and sci-fi digital artists. Each issue contains an eclectic mixture of in-depth workshops from the world's best artists, plus galleries and interviews, community news and product reviews. ***Please note: From September 2012 onwards our digital version feature links to download video tutorials and Q&A workshop resource files. Issues prior to September 2012 do not feature this additional content.***

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
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13 Issues

IN THIS ISSUE

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welcome to… no.1 for digital artists imaginefx

Creating video game art isn’t just about painting an eye-catching piece. I thought Darren Bacon’s interview this issue gave a fascinating perspective on the day-to-day life as an art director for a big video games franchise. It’s a must-read for aspiring concept artists.Elsewhere, the second year of Vertex, our very own art event, is now set for 8 March 2019 in London. ImagineFX is teaming up with our sister titles 3D Artist and 3D World to bring together the very best artists and studios to share their wisdom. By the time you read this, we should have announced our AMAZING line-up. Put Vertex in your calendar right now and visit www.vertexconf.com for all the updates and ticket info.Last up, a gift subscription to ImagineFX is a very thoughtful present for…

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editor’s choice

The view from aboveWhy does an art director choose one piece of art over another? Halo’s Darren Bacon explains…Scribbles from BrazilConcept artist Thiago Almeida gets inspired to draw from games, robots and post-apocalyptic worlds. Fun!A workshop with purposeIt’s always a pleasure to get Howard Lyon’s art insight, and this issue’s workshop is no different. ■…

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resources

Getting hold of this issue’s videos and custom brushes is quick and easy. Just visit our dedicated web page at https://ifxm.ag/game169art and start downloading!WORKSHOPOVER 3 HOURS of video tutorials from pro artists to watch and learn from!Stand up for creature concept art!That’s what Roberto Padula is doing in his workshop video, as he designs and paints an original, excitable-looking fantasy creature. Read how Roberto approached the task by turning to page 74.A meaningful painting projectWatch Howard Lyon in action, as he takes inspiration from the Old Masters and their use of academic principles while painting a portrait in oils. Read his workshop on page 102.Don’t let gravity get you down…Patrick J Jones’s workshop video demonstrates the importance of taking gravity and compression into consideration when drawing figure art. There’s more on…

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fxposé

Linda LithénLOCATION: Sweden MEDIA: Photoshop WEB: www.lindalithenart.comLinda draws on historical sources for her fantasy characters. “I love to learn about new cultures and world history,” she says.1 THE DRUID GUARDIAN“I wanted to try and paint something with creatures, which I don’t do enough to be honest. The water elementals were great fun!”2 SARIENE“I don’t think I’ll ever do anything with my own characters, but I’ve had them for over a decade and they’re a fun touchstone to track my artistic journey by.”3 AT THE BROKEN SHORE“An early childhood art memory is copying from the Warcraft III manual. Blizzard’s games have constantly inspired me over the years.”Laura DiehlLOCATION: US MEDIA: Photoshop WEB: www.ldiehl.comFull-time freelance illustrator Laura likes to create whimsical paintings of magical things. Her art is often inspired by her…

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how to get a job in games

Landscape art for Blizzard’s World of Warcraft. “It’s a company where creative talent can thrive,” says Amy Madden.Want to work as an artist in video games? Then good news: the industry is booming and most studios are hiring. So how should you go about getting your dream job?The first step is pretty straightforward: check out advertised jobs on your preferred company’s website. Right now, for example, British games studio Creative Assembly has five artist roles listed at www.creative-assembly.com/careers.“We recruit in a wide range of fields,” explains Kevin McDowell, the art director for its Total War series. “These include concept art, concept design, UI design, character art, animation, rigging/tech animation, technical art, real-time VFX, environment art, cinematics, illustration and art management. And we will scan the globe to find the right…

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drew whitmore

What jobs are available for artists at Atomhawk?All the roles on our art team are for concept artists. The concept art we do for games covers the full spectrum of the development cycle, from concept, design and early style exploration to production art, storyboards for cinematics and marketing art, once the game is ready for release.What kinds of styles are you looking for?We like to see artists with a range of styles, as the projects we work on can be so varied in style and genre. Some portfolios we see are focused on a particular style but we’re looking for an ability and willingness to be adaptable and always up for a new challenge.What common mistakes do applicants make?Keeping older, lower quality work in your portfolio. We want to see…

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