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Tech & Gaming
GamesTM

GamesTM No. 164

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Back issues only
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in this issue

1 min.
editor

Lara Croft gets a lot of scrutiny, but then she is the most recognisable lead female character in gaming. As such, all of the questions and concerns about how women are depicted in games get directed at her first and foremost. Is she being objectified, is she being cast as the victim, is she self-actualised? All I know is that I find the rebooted Lara and the journey Crystal Dynamics is plotting for her far more compelling than those that came before. I think there are pluses and minuses for both versions of the character. I don’t think anyone would deny that Lara of old was a little over the top in her physical appearance for instance, but she had a no nonsense approach to adventuring, was unafraid, and dived headfirst…

4 min.
the future of dlc

It’s an argument that will never go away : the value of DLC. As we move foot by tentative foot into this brave new world of digital-focused content, DLC is becoming more and more a part of what a game is, how it’s kept alive and how it’s presented to consumers. Like all fledgling practices, there are companies that are doing right (CD Projekt Red) and there are companies that don’t do so well (looking at you, Bungie). Take Destiny’s upcoming expansion – The TakenKing releases 15 September, and will mark the one-year anniversary of Bungie/ Activision’s acclaimed shooter. Thing is, the DLC itself costs as much as the vanilla game, and requires you own that as well before you can even play it. Worse yet, for players in Europe, we’ve been hit…

1 min.
data stream

YAGER HAS BEEN DROPPED AS THE DEVELOPER OF DEAD ISLAND 2 BY DEEP SILVER JADE RAYMOND HAS JOINED EA TO LEAD NEW MOTIVE STUDIO AND VISCERAL STAR WARS PROJECT ROB MCELHENNEY, CREATOR OF IT’S ALWAYS SUNNY IN PHILADELPHIA, WILL DIRECT THE MINECRAFT MOVIE BETHESDA’S FREE GAME FALLOUT SHELTER MANAGED TO EARN $5.1 MILLION IN ITS FIRST TWO WEEKS ON SALE SPLATOON HAS BECOME NINTENDO’S LATEST 1 MILLION SELLING GAME AS WII U SALES HIT THE 10 MILLION MARK ANDROID CONSOLE OUYA HAS BEEN BOUGHT OUT BY RAZER, WITH STAFF MOVING TO THE HARDWARE FIRM…

1 min.
reader reaction

New characters Skins/clothing/hair styles Bonus modes Story expansions For a great example of DLC done well I give you Artorias Of The Abyss, expanded on Dark Souls beautifully. For a poor example, any game that charges for costume packs. Karl Renar I hate add-ons like weapons, armour, characters etc. I don't think they really add anything to a game, certainly not substantial enough to charge for it! If you want to add these, then make them free. They always feel like they were meant to be included with the original content but then got left out to make a bit of extra money. I don't mind paying for extra missions or story content, anything that extends the life of a game. Lankysi I believe that DLC has become a fundamental part of the modern gaming business model, so…

4 min.
how rebuilding the entire game kept kingdom hearts alive

Tetsuya Nomura is also in charge of Final Fantasy VII Remake, currently in development. Disney is very franchise-oriented – we’ll never see the “final” Mickey Mouse story – is there a pressure to keep Kingdom Hearts going forever? The discussion of the end of Kingdom Hearts has never come up between me and Disney, so I don’t know what their intentions are. But while creating Kingdom Hearts, with each generation I think to myself “This should be something that can’t be accomplished by just Disney”. It has to be something uniquely Kingdom Hearts. So it’s a matter of how long can I keep creating for Kingdom Hearts! I don’t know if the fans would enjoy it as much if it was just Disney, if it wasn’t a combination of Disney and my…

1 min.
when two worlds collide

• Kingdom Hearts isn’t the most accessible franchise to get into – set over many Square Enix and Disney worlds, the characters are varied and the story threads plentiful. The initial pitch to Square Enix bosses was apparently met with scepticism. “When I first brought up the concept internally, even then people were very sceptical,” Nomura reveals to us, “and when we made the announcement people were unsure – but at the same time I didn’t understand why they didn’t get this was a really good game. It’s very difficult to distinguish what game is going to be good in the end, that’s my impression.”…