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Tech & Gaming
GamesTM

GamesTM No. 165

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Back issues only
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in this issue

1 min.
editor

I guess I must have been about 14 years old when the Nintendo 64 was about to launch. I wasn’t getting it on launch day, though. This was going to be the first console I bought with my own money. My friend, an even bigger Nintendo fan than me at the time, was going to beat me to it as his birthday was coming up and the anticipation was killing us both. So much so that he didn’t wait for the machine to be handed to him before going out and buying a bright yellow N64 controller so we would be ready for some split-screen multiplayer action. And the yellow pad sat there in his bedroom, taunting us both. We were so rabid for information on the N64 and its games we…

4 min.
the rebirth of single-player

A couple of years ago, it was the norm for a single-player game to ship with a tacked-on multiplayer mode. From a publisher’s perspective, this made sense; it was supposed to keep games alive for longer, it was supposed to keep them flying off the shelves, it was supposed to ‘continue the conversation’. But as more and more games found ways to crowbar network support into titles that really didn’t need it (Tomb Raider, Assassin’s Creed, The Last Of Us) players began to become disillusioned. Publishers saw that their games were selling no better or worse than before, and people were ignoring the multiplayer modes altogether. Despite running double experience weekends, special events and story-themed playlists, Mass Effect 3’s multiplayer was a ghost town within months of its release. Games like Deus…

1 min.
data stream

FALLOUT 4 WILL HAVE NO ‘ENDING’ AND NO LEVEL CAP, ACCORDING TO BETHESDA BIOWARE HAS CONFIRMED THERE WILL BE NO RETURNING CHARACTERS IN MASS EFFECT ANDROMEDA J.J. ABRAMS’ BAD ROBOT HAS HELPED TEAM FORTRESS 2 DEVELOP A ‘FOOTBALL’ MODE CALLED PASS TIME STARBREEZE IS WORKING ON A JOHN WICK GAME, BASED ON THE FILM, FOR VIRTUAL REALITY PLATFORMS ROCKET LEAGUE DEVELOPER WILL BE BRINGING THE GAME TO OTHER PLATFORMS AFTER ITS PS4 SUCCESS FUNDERS CAN SHARE GAME PROFITS ON NEW CROWDFUNDING SITE FIG, FOUNDED BY FORMER DOUBLE FINE COO…

1 min.
how single-player games keep you coming back for more

FREE DLC • The Witcher 3 proved that releasing a single DLC pack a week – no matter how small it is – is an effective way of keeping player numbers up, and keeping chatter about your game alive. PAID DLC • A little controversial, games like Borderlands, Dragon Age: Inquisition and Fallout have generated massive peaks in player numbers by releasing substantial additions to the gameplay at less regular intervals. EPISODIC CONTENT • Demonstrated by the various Telltale series on the market right now, alongside Life Is Strange and King’s Quest, episodic games have the ‘TV effect’, with players discussing episodes weeks after they release. TIME-LOCKED EVENTS • A great example are the Batman: Arkham games – Calendar Man will have bytes of info available depending on the date. Pokémon games have also made use of…

3 min.
single-player vs multiplayer

THE END OF 2015 is packed out. It’s an exciting time to be a gamer – we’ve got a rich array of platforms to play on, we’ve got a massive variety of genres coming out, and we’ve even got a huge discrepancy in the price points these releases will see. Basically, no matter what your taste, there’s going to be something to cater to it. One of the biggest divisions in the games that are released and the games we play, though, remains how we play it – is it a solo experience, or is it multiplayer-focused? With that in mind, we’ve designed a battle royale of sorts – a visual guide to the single-player/multiplayer showdown that’ll be running riot at the end of the year. SINGLE-PLAYER GUITAR HERO LIVE • A huge…

4 min.
how xbox won back the indie devs

ID@Xbox is about to turn two years old, and it’s already clear that the program has radically changed since its inception. European manager of the scheme, Agostino Simonetta, spoke to us about how far the program has come, how it’s shaping the identity of the Xbox One, and where it could possibly be going next… It seems that ID@Xbox was a program set up to democratise game development on the Xbox One? ID@Xbox began for the standard indie studio, not just the big ones like Roll-11, Team 17 or, like, Curve Studio. We wanted to make sure the program would foster innovation and experimentation, so we could allow developers to focus on their creativity and not focus on elements of game-making peripheral to development. We wanted to make it as easy as…