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Tech & Gaming
GamesTM

GamesTM No. 166

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Back issues only
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₹ 364.22

in this issue

1 min.
editor

Graphics don’t do a great deal for me. I like a good-looking game, don’t get me wrong, but ‘good looking’ can mean a lot of things. I would consider Journey, for instance, to be one of the most beautiful games released in the last ten years. It’s not exactly pushing the boundaries of graphical fidelity, but it has a style and sets a scene in a gorgeous way. I respect style more than I respect resolution. I care about cinematography more than I care about polygons. For this reason, looking at a game like Fallout 4 and seeing just how large and rich a world Bethesda is creating, seeing how much more colourful the Commonwealth looks compared to the Capital Wasteland, I’m impressed. I don’t much care that it’s not that…

4 min.
can apple topple the console market?

The next round of competition to Sony’s unshakable PS4 and Microsoft’s underdog Xbox One isn’t going to come in the form of Nintendo’s mysterious new NX platform. Instead, it looks like Apple has come totally from the left-field and entered the console arms race, barging in on the market with the new Apple TV hardware. Thing is, the new Apple TV isn’t all about gaming – it’s a device intended more for streaming music and TV, like the older Apple TV models. The gaming capabilities are totally peripheral to the hardware’s main function. So how could Apple dethrone the Big Three when Sony, Microsoft and Nintendo have made a point of targeting the living room for the last few generations? Can Apple simply waltz in and undermine all that hard work…

1 min.
pretenders to the throne

OUYA • The Ouya was one of gaming’s more spectacular fails. The plucky little machine was intended to be the future of the games industry – but without proper online infrastructure, the whole thing fell apart somewhat. AMAZON FIRE TV • Amazon’s little streaming device that tried so hard to convert streamers to players never really took off, mostly because there was little to no support for the gaming side of things on the device. OUYE • A strange Chinese console paid for by crowdfunding, the Ouye is by far the most derivative console we’ve ever seen – it looks like the PS4 and Xbox One’s Frankenstein child, and even its name is a spin-off of the doomed Ouya. NVIDIA SHIELD • The Nvidia Shield markets itself as a handheld PC, basically, and while that should promise…

5 min.
inside the bizarre mind of swery

How does a Japanese indie go about getting noticed in the West? Events like BitSummit [see boxout] are great places for people to learn about Access Games, the kind of things we’ve worked on – because even in Japan there is still a large number of people who don’t know about us. Also, while there are quite a few people who know about me – who I am and what I’ve done – I still want to reach out to more people, both Japanese and other nationalities, and spread the word. Japanese creators have a tendency to group only with other Japanese creators. I like to get in the middle and connect the two with each other. While there are a large number of indie creators in Japan, there is also…

1 min.
a gathering for japanese indies

• EARLIER THIS YEAR, BitSummit – Japan’s largest indie games event – was held in Kyoto. Although still in its infancy, the show is showing healthy growth despite something odd that stands out: there is a huge presence from smaller Western developers. While expanding diversity is always welcome, the reality that Japanese indies were at risk of being outnumbered at home does lend some weight to Swery’s comments about wanting to see more Japanese developers get their faces out there and do their own thing, rather than aspire towards (less secure than for previous generations) corporate careers. Interestingly, a lot of the Japanese developers in attendance were selling physical copies of their work, and not the ironically-packaged-as-a-retro-game kind of physical copies.…

2 min.
tgs delivered… as long as you own a playstation system

I'm not entirely convinced that the Tokyo Game Show even happened last year. Sony likes to save its big announcements for its own events, Nintendo's Direct-led format is still proving effective and Microsoft may as well just pull out of Japan now to deny us the amusement of Xbox One being outsold by Vita TV again. Still, this year was different. While not perhaps as epic as when Japan was truly the seat of power for the videogame industry, TGS actually had reveals, announcements and showings this year, leaving us in no doubt that it actually happened and giving us hope for the Japanese console scene. If you’ve been wondering where all the console JRPGs have disappeared to, this show should have quelled your concerns. New RPGs were absolutely everywhere, from…