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Tech & Gaming
GamesTM

GamesTM No. 167

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Back issues only
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in this issue

1 min.
editor

I have been preoccupied of late with the notion of honouring your legacy in creative industries. It seems to come up more and more often, quite clearly in the case of our covergame thisissue, Star Wars: Battlefront, but also with each reboot and re-imagining that is cooked up by publishers looking to keep valuable IPs alive. With films I subscribe to the thinking that just because something is being remade or rebooted doesn’t mean that it harms in any way what came before. ‘They’re not going to come into your house and burn your Blu-ray collection’, as the defence goes, but are games a little different? For a start the technology of how a film is viewed, the quality of the image and so on hasn’t changed all that much in the…

4 min.
the necessary evil of microtransactions

If a game comes with a full game’s worth of content on-disc, and you pay £40 for it, are you willing to put any more money at all into the product? A lot of people aren’t – they’ve made their investment and now they want to enjoy the service they’ve paid for. But as the barrier between physical games and digital ‘services’ begins to blur, what’s the solution to spending money upfront? “When you go through a design process, you take everything in from the world around you and consider it as an option,” explains Jamie Jackson – creative director of Guitar Hero Live and Freestyle Games co-founder – when we ask him how his studio’s take on this ever-increasing issue for the industry. “Whilst we didn’t necessarily go down the Season…

1 min.
data stream

EA HAS REVEALED THAT 9 MILLION PEOPLE TOOK PART IN ITS BATTLEFRONT BETA THE DEVELOPMENT KITS FOR MICROSOFT’S NEW AR TECH, HOLOLENS, WILL COST AT LEAST $3,000 WARNER BROS’ MORTAL KOMBAT AND BATMAN: ARKHAM KNIGHT HAVE SOLD OVER 5 MILLION COPIES EACH MIRROR’S EDGE COMPOSER SOLAR FIELDS IS RETURNING FOR THE NEW DICE PARKOUR SIMULATOR, CATALYST FANS HAVE MADE A TRIBUTE TO METAL GEAR SOLID WITH UNREAL ENGINE 4 CALLED OUTER HEAVEN FIREWATCH, THE GAME WITH ART DIRECTION FROM OLLY MOSS, HAS BEEN DATED FOR 9 FEBRUARY…

1 min.
who’s in & who’s out

IN RISE OF THE TOMB RAIDER • There are items that can be bought that augment challenge modes for competitive scoring HALO 5: GUARDIANS • Consumables can be purchased that give custom skins for the weapons you receive in requisition drops DESTINY • Added recently, you can trade real-world money for in-game ‘silver’: a currency that will buy you emotes CALL OF DUTY • You can burn cash to earn supply drops that give you weapons, cosmetic items, and super rare armaments FIFA 16 • Packs for the Ultimate Team side of FIFA (which can be bolstered in-game) give better quality players OUT STAR WARS: BATTLEFRONT • Despite offering a season pass worth $40, the game won’t be supported by any kind of smaller transaction ROCK BAND • You can spend a little bit of money at a time on tracks/ band packs, but everything…

6 min.
who needs silent hills, anyway?

Was it a love of P.T and Silent Hills that lead to the development of the game Allison Road? Haha, no actually – but a lot of press and fans have made this connection. I was actually toying with the idea of Allison Road for quite a while… My background is in movies and I’ve been working in film post-production for quite a while because I’ve had ideas for games, but I could never really get them off the ground. I started working on Allison Road on my own for about six months, and then all of a sudden Silent Hills got cancelled and the press picked Allison Road up as a spiritual successor, almost! [laughs] It was really incredible, but it wasn’t a comparison that we actively encouraged or anything…

1 min.
psychological horror

• IN GAMES, we tend to get gore, jump scares or a tingling sense of dread in our games. Allison Road is more concerned with getting in your head and undoing you from the inside. It’s psychological horror in a way that gaming has yet to really experiment with… “The objective of Allison Road is to survive, you know? There’s no combat – this isn’t Silent Hill or Dead Space. The reason we decided to set this in a British house is to make it super-realistic and grounded in reality. When you stop playing, you’ll still feel affected by it. Science-fiction games – Alien: Isolation, for example – are great, but when you put the pad down, you know you’re safe. We want to make you feel a little nervous,…