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Tech & Gaming

GamesTM No. 171

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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United Kingdom
Future Publishing Ltd
Back issues only
₹ 369.25

in this issue

1 min.

It’s nice to see creative types break out from their comfort zones. I’ve always felt there was something special about a quiet, acoustic band getting loud or an aggressive electric outfit taking it down a few notches. Forcing yourself one way or the other can lead you into some really interesting places so long as you keep a kernel of your own unique voice in there too. I see that in Blizzard’s Overwatch. While it may be picking up some of the scraps of the defunct Titan project, this actually feels further outside the Irvine California group’s typical output. Where Titan was a massive Earth-set MMO again, albeit from a first-person perspective, Overwatch is a purer shooter experience. This is something very different in tone and content than we’ve seen from…

8 min.
is activision blizzard trying to buy its way into esports?

A ctivision Blizzard isn’t just betting hard on the growth of eSports, it’s making an aggressive play to own it. Following hotly on the heels of the formation of a dedicated internal competitive gaming division in October 2015, the Call Of Duty and StarCraft II publisher has now completed the purchase of Major League Gaming (MLG) in a deal estimated to be worth 46 million dollars. Bobby Kotick, the chief executive officer of Activision Blizzard, has already outlined his ambition to “create the ESPN of eSports,” and the acquisition of MLG is certainly the first step on that long and difficult road. “MLG’s ability to create premium content, its proven broadcast technology platform – including its live streaming capabilities – strengthens our strategic position in competitive gaming,” continues Kotick in a statement.…

2 min.
games set to storm esports

• THE RATE OF growth for the eSports industry is accelerating. Its market value is expected to approach $2 billion by 2018 – that’s simply unprecedented territory. The most popular competitive titles, such as League Of Legends and Counter Strike: Global Offensive, already attract millions of players (and even more viewers) each month, and offer impressive prize pools to attract professional talent and coaches into the fold. With 2016 already proving to be a big year for eSports – thanks to the early buzz surrounding the Halo World Championships and Activision Blizzard acquisition of MLG – there’s an even greater desire for advertisers, broadcasters and streaming sites to get involved with the action. Developers too are pumping more resources than ever into supporting eSports, and as such there’s plenty of…

2 min.
classics apparently running dry in akihabara

“ Japanese copies of less language-sensitive games like platformers have long been popular among international collectors ” One of my enduring memories of my last trip to Japan was weaving around back alleys and clambering up confusing stairwells in search of some gaming classics, and the wall-to-wall technicolour patchworks of all kinds of discs, cards and boxes that lined the walls when we did eventually find what we were looking for left me wide-eyed, giddy with choice, and clinging to my wallet for dear life. How saddening it is, then, to see pictures circulating online of some of those same store shelves now looking more like Black Friday aftermath than the beautiful gaming history lesson I saw just a few short years ago. Naturally, supplies of old, out-of-print games are always going…

1 min.
ikenie to yuki no setsuna

•A brand new RPG from Square Enix is always going to pique our interest, and this latest release courtesy of the oddly-named Tokyo RPG Factory is no exception. Announced at E3 with little more than a teaser trailer, its launch has crept up on us somewhat and it’s finally out in Japan. Said to be a love letter to classic 16-bit RPGs like Chrono Triggerand earlier Final Fantasytitles, it seems like something that could fill the hole left by every major player in the genre clambering over each other to reinvent the JRPG for a whole new audience.…

3 min.
it’s oh so quiet, it’s oh so still…

“ Does a game with offensive characterisation, world building, plot writing, story, etc, deserve to be called a great game? ” Our next game features a man called Loud who uses his penis as a periscope and must keep it dangling outside his trousers at all times or go blind. That’s basically a bit of narrative design from a man we pedestal as a giant and auteur in the industry, from one of the best games of last year. Okay, I flipped the gender, but that’s about it. Which should make us all just a little bit embarrassed, really. The Phantom Pain is a great open-world stealth shooter, it really is. The mechanics are gorgeously balanced, it’s expansive yet detailed, it’s a real GOTY contender – provided you overlook a few things.…