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Tech & Gaming
GamesTM

GamesTM No. 172

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Back issues only
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in this issue

1 min.
editor

I guess it must have been around 2009 when I first met the Hello Games team. All four of them showed up on our doorstep to demo their first creation as an indie studio: Joe Danger. It was fully playable, but still many months away from getting a release. In fact, as I recall, it didn’t even have a confirmed platform. And so we sat and played and chatted about this wonderful little game they had created as the first step towards shaking off the shackles of triple-A development. I don’t bring this up to reflect on the good old days when developers were knocking on our door and we could speak directly to the creators without interference from press officers and producers. Those days are even further back, largely before…

7 min.
the blockbusters start lining up

SAs the sun set on 2015, it was easy enough for us to take a step back and declare it a banner year for the current generation – the year open worlds expanded, storytelling evolved and, in many respects, gaming grew up. But through all of the good gaming times, fond memories shared, and accolades awarded across the winter months, it’s also worth remembering that it too was a year peppered with small, but regular disappointments. Because for every release with the impact of The Witcher III: Wild Hunt, Metal Gear Solid V: The Phantom Pain, and Life Is Strange, there seemed to be an accompanying, heartbreaking, delay. That means 2016 is already packed with the likes of The Division, Deus Ex: Mankind Divided, Gears Of War 4, and yes, (finally)…

1 min.
data stream

WARREN SPECTOR HAS JOINED THE DEVELOPER OF SYSTEM SHOCK 3 AS DIRECTOR HTC VIVE PREORDERS BROKE THROUGH 15,000 UNITS ONLY TEN MINUTES AFTER GOING ON SALE THE WRITER’S GUILD HAS GIVEN RISE OF THE TOMB RAIDER AN AWARD FOR ITS SCRIPT 4 BILLION SESSIONS OF FALLOUT SHELTER HAVE BEEN PLAYED ON IOS AND ANDROID SAYS BETHESDA THE NEW MINECRAFT COMBAT UPDATE IS THE MOST SIGNIFICANT CHANGE SINCE MICROSOFT BOUGHT MOJANG DRAGON’S DOGMA: DARK ARISEN IS CAPCOM’S FASTEST SELLING PC GAME EVER, ACCORDING TO THE PUBLISHER…

1 min.
every adventure has to come to an end

“After much consideration we have decided to cease development on Fable Legends, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK.” That statement from Microsoft Studios Europe general manager Hanno Lemke unceremoniously marks the end of an era. Twenty years after the studio first opened its doors – and ten years after Microsoft acquired it – Lionhead is no more. With the future of the Fable franchise unclear, all we can do now is thank the famed British development studio for the good memories and hope the 100+ staff that were working away on Legends land on their feet soon enough. The sad demise of Press Play •Buried by word that Lionhead would be closed, we also received the sad news that the studio behind…

1 min.
disappearing act

Big Park Originally responsible for driving NFL integration with the Xbox 360 and Xbox One forward, the studio has seemingly been consolidated into the Microsoft Game Studios machine as entertainment takes a back seat to gaming. Function Studios Described as an “incubation team at Microsoft Studios under the Xbox division,” Function was responsible for “[bringing] new technologies to the consumer as we did with the Kinect.” Now rumoured to be working on HoloLens. Good Science Responsible for working on the original Kinect tech – as well as the likes of Kinect Adventures, Fun Labs and Star Wars – Good Science is heavily rumoured to be working on launch titles for the upcoming HoloLens tech. SOTA Started alongside many of the other studios listed here, SOTA was rumoured to be working on innovative new Kinect titles for Xbox…

3 min.
nx: nintendo’s dreamcast?

“ new dedicated handheld couldn’t hope to penetrate the modern market ” With the 3DS reaching a plateau and Wii U lucky to get even a bronze medal out of this generation, it’s plain to see that Nintendo currently stands at with regards to its next hardware release – one route leads to a Wii-style success story, one to another generation of treading water and the last... well, folks round these parts call that one ‘Sega Road’ Nintendo wouldn’t nearly be the first major player to exit the home hardware market – Atari, SNK and Commodore all pulled out long before Dreamcast removed Sega from the equation, but I’m fairly sure that’s not a situation Nintendo plans on dealing with. The handheld market, however, is a different matter, yet one that the…