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Tech & Gaming

GamesTM No. 173

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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United Kingdom
Future Publishing Ltd
Back issues only
₹ 369.25

in this issue

1 min.

It’s not always the one who breaks new ground that gets the plaudits, so much as the one who proves that the ground is fertile. Such is the case with Gears Of War, a game that I would never dream of calling innovative or original, but which I would call impactful, influential and resonant. The third-person cover shooter had its vocabulary established by Gears Of War; it was given a gameplay benchmark to reach for and the industry as a whole was given a visual standard for the generation. Being the first is noteworthy, but being the best is ultimately what counts. Conversations about Gears invariably turn to Resident Evil 4 and Killswitch, but whether these games were the true innovators or not doesn’t really matter. Well-established franchises like Tomb Raider…

8 min.
does playstation vr have what it takes to dominate?

“The £150 price gulf between the Rift and PSVR isn’t actually as big as you may expect” Sony has found itself in quite the precarious position. Thanks to the unprecedented success of the PlayStation 4 – and an enthusiastic reveal of PlayStation VR – Sony is now in a domineering position of power in both the videogame and technology industries. The company now has the ability to influence the market in a very tangible way, and it’s one bad decision away from tearing years of hard work and success to the ground. That’s something of a terrifying realisation, because in 2016 the company could either strengthen the PS4 user base or irretrievably split it; it could successfully bring virtual reality into the homes of millions or sully the VR-dream before it even…

2 min.
is playstation 4 really for the players?

• IS SONY’S ‘FOR the players’ mantra more than a clever marketing slogan? It’s worked wonders for the PlayStation 4 so far, adorning every game and system announcement over the three years – not to mention all of the backhanded assaults made on the Xbox One – helping in no small part to grow the user base of the console to 40 million worldwide. But it seems as if Sony is finally being put to the test by a surprising revelation from Microsoft regarding multiplayer server parity. Xbox made an unexpected announcement: the Xbox One is opening itself up to support cross-platform play. Not only between Xbox One and PC owners, but for PS4 owners too – were Sony to allow it. The idea that we could play with friends regardless…

3 min.
felicia day’s tips for streaming success

Drawing on her history as a gamer, Felicia Day’s World Of Warcraft-inspired web series The Guild ran for six seasons and racked up tens of millions of views. Day has since channelled her online creativity into setting up her own YouTube network, Geek & Sundry, so we thought we would pick her brain about what it takes to turn passion into content. “I think YouTube personalities are under-appreciated,” she says. “It’s not just a person throwing a camera up in their bedroom. Some of them might be, but anything that’s good and stands out, it’s not just somebody putting no effort into it. You have to appreciate everyone’s artistry, whether you’re a Let’s Player or a Viner or a vlogger, it’s very surprising how much goes into it, even if…

3 min.
end of the road for final fantasy?

“Luckily, Final Fantasy already has a few decent breadwinners in the family” We need to talk about Final Fantasy XV. It’s not that I don’t think it looks good – I’ve played various flavours of Duscae as well as the new Platinum demo, all of which I’ve enjoyed to varying degrees. It’s not that I don’t like the setting or characters – I’ve developed quite a soft spot for Noct’s royal entourage and believe there’s scope for Square to encourage diversity by extending the guest list later on. It’s not even that I miss menus; going back to early games in the series can be a real chore, especially after XII, XIII(for all its flaws) and XIV all pushed combat in interesting new directions and we tend to forget how easy…

1 min.
why i love... darkest dungeon

“I just love the attitude in Darkest Dungeon – people would complain about my games, but I think this went grimmer than I ever have” LUKE CRANE, HEAD OF GAMES, KICKSTARTER “One of my favourite games – and this actually came out through Kickstarter in the last couple of years – is called Darkest Dungeon. Oh, man; I design fantasy role playing games, and I just love the attitude in Darkest Dungeon – people would complain about my games, but I think this went grimmer than I ever have! The art, the sound design, the character voices… it is all just so good and so interesting. It’s just a great take on the dungeon-crawler genre. It’s been made by a great team as well – they are so friendly and dedicated…