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Tech & Gaming
GamesTM

GamesTM No. 175

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Back issues only
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in this issue

1 min.
editor

My initial thought on seeing Battlefield 1’s debut in trailer form was, ‘Oh please, don’t trivialise this war with quick time events and unlockables’. It was a gut reaction that the First World War carries with it a sombre respect that modern videogames might trample all over in the hunt for great ‘Levolution’ possibilities. While EA and DICE have yet to address this concern to my full satisfaction, I’m currently erring on the side of cautious optimism. I’m going to hope that Battlefield tackling the difficult and morally complex theatres of the First World War is a sign that the games industry has matured. I’m going to hope that triple-A game developers feel that they can stand toe-to-toe with the best literature and movies in depicting challenging visions of the human…

5 min.
htc vive is the best and worst of vr

“ The HTC Vive is showing potential rather than final proof of the VR concept ” We’ve had plenty of time with Oculus Rift and tested PlayStation VR extensively, but neither of them come close to the virtual reality experience of HTC Vive. The difference is that it’s a combination of the best elements of both devices, offering the fidelity of Rift and the interactivity of PlayStation VR when it’s combined with Move controllers. The use of remotes and sensors to give you a full room VR experience is what makes Vive stand out. The immersion into the experience is more complete, the reality more convincing. But HTC Vive represents the biggest barrier to entry for all of the VR tech currently looking to get attention. At $799 the kit is $200…

1 min.
key games and experiences

THE LAB •Valve’s own VR testing area is available for free and acts as a great showcase of the kind of interactive games you can play with the device. It even features a cameo from everyone’s favourite psychotic and murderous robot AI, GLaDOS. JOB SIMULATOR •You may have seen some of this being played by YouTubers and there’s a reason; this is a great little sandbox of madness. Enter a robot-created ‘human’ world, photocopying donuts and making delicious cactus and hot sauce smoothies. It’s magical. CLOUDLANDS: VR MINIGOLF •Minigolf action in the VR space comes in many varieties – this is the best we played. Using just one remote as your club, it requires no button presses to swing, and the physics are excellent. AUDIOSHIELD •A great example of rhythm action in VR: defend yourself from waves…

6 min.
what has hideo kojima been learning?

BELLEVUE, WASHINGTON, USA 21 JAN Visiting: Sucker Punch, Infamous developer Notes: InFamous: Second Son has been rightly praised for its use of the PS4 hardware in optimising its engine. Kojima was likely interested to see how far he might be able to push his PS4 exclusive title from the newly formed Kojima Productions. LOS ANGELES, CALIFORNIA, USA 16 FEB Visiting: Sony Santa Monica Studio, maker of God Of War series Notes: Another big Sony studio, but a team that’s been working on a wide variety of titles, supporting third parties like The Chinese Room, thatgamecompany and others in getting their titles finished. Possible partnership for Kojima Productions? LOS ANGELES, CALIFORNIA, USA 17 FEB Visiting: Nicolas Winding Refn, director of Drive Notes: A fascinating film director, and someone who works very well with visuals and tone. We cans see…

1 min.
what makes a hideo kojima game?

POLITICAL THEMES Kojima games have tended to tackle large political issues, most commonly war in the Metal Gear series for obvious reasons. We don’t expect that to change with future projects. MISDIRECTION Are you really playing as the character you think? Kojima has played with his audience on a number of occasions. You can’t always trust what you see in his games. STRONG ARTISTIC VISION As a student of film and lover of cinematic motifs, Kojima’s games always have a clear visual style and artistic flair. He’s toned down the cutscenes a little, but otherwise this trait remains. INSIDE JOKES As serious as the themes of his games can be, Kojima has a tendency not to take other matters quite so seriously. He likes an in-joke and he likes poking fun at games as a medium. FOURTH WALL-BREAKING As…

2 min.
what happened to disney infinity?

“ Disney claims it had ‘lower results’ for Infinity than it had predicted ” Disney Infinity is over, the first major blow to the toys-to-life market following its emergence in 2011. Developer Avalanche has been closed after two decades of service, its hundreds of staff now out of work. Disney Interactive Studios will never publish another game; it will simply fade into obscurity while quietly licensing out its brands to other developers. In many respects, this isn’t a huge surprise. Disney has been struggling in the videogame market for some time now. It laid off 700 staff from its Internet and Games division back in 2014 – Interactive Studios was reportedly losing $200 million a year between 2008 and 2012 – and the focus on Disney Infinity was to be a last ditch…