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Tech & Gaming
GamesTM

GamesTM No. 184

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Back issues only
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in this issue

1 min.
editor

I’ll admit, I’m something of a Mass Effect 3 ending apologist. It really didn’t bother me. No, that’s not correct; it bothered me greatly, but I enjoyed being bothered. That ending, the consequences of that final choice, sat with me for days after finishing the game. There are few videogames I can think of that have had a similar impact on me. Was it a cathartic, satisfying way to end the trilogy? Perhaps not. However, it left me with philosophical questions and issues to ponder. It left me to think about the journey I had taken from all the way back in 2007 and whether it had been worth it. If anything, I actually appreciated the journey more, because getting to that moment was more important than the moment itself. And so…

4 min.
scorpio emerges from the shadows

“Microsoft has allowed excitement to build without accidentally making further promises in interviews or statements” In recent years, Microsoft has made two attempts at revealing a console. The first came in May of 2013, where president of interactive entertainment business Don Mattrick revealed an Xbox One console that everybody could see was forward looking, but very few wanted. And then, in June of 2015, Xbox division head Phil Spencer revealed a revised, high-end Xbox One console that everybody wanted, but nobody could actually see. And that, in essence, means that as exciting a prospect as it may be, Project Scorpio is still more of a concept than a reality. The announcement came at a time when Sony was preparing to unveil the upgraded PlayStation 4 Pro and push its affordable (not to…

1 min.
will scorpio support vr?

Microsoft made an unusual and perhaps telling update to its Project Scorpio webpage, omitting any mention of “high-fidelity VR” that had previously featured. Instead, now it simply lists off the other notable talking points – true 4K gaming, six teraflops of power, eight CPU cores and 320 GB of memory bandwidth. A Microsoft spokesperson has since come out with a statement, reaffirming that “when Project Scorpio ships later this year it will be the most powerful console ever built with a 6 teraflop GPU to deliver true 4K gaming, high-fidelity VR experiences, and greater graphic fidelity,” though that’s still leaving a lot of questions unanswered. There’s been trepidation in the VR community of late. Sony is still unwilling to release specific sales figures for PlayStation VR, Oculus has been embroiled in a…

6 min.
does crowdfunding have a future?

“I moved the date on Wasteland 3 way out there. I’m hoping that I can beat it and become a superstar ” In 2012 Kickstarter changed the way in which videogames are pitched, funded and created. That was the year the platform went from niche interest to global phenomenon, successfully aiding in the resurrection of ageing game genres, giving established studios a new lease on life and helping support an independent revolution. Now, just four years later, it looks as if the crowdfunding bubble has deflated; the number of projects being successfully backed is in decline, as too is the average dollar raised for the lucky few that continue to buck the trend. One such developer is Brian Fargo, CEO of inXile entertainment. Fargo has been behind some of the most successful…

1 min.
managing expectation

While crowdfunding has been hugely successful for a handful of studios, it isn’t without its problems. As Brian Fargo maintains, when you involve the community in the funding process, fans can have a tendency to become devoutly involved in the development process – often to a fault. “I think the drawbacks are that you’re going to show things early and you’re going to want feedback and you’ll always worry that people will jump on it. That they will say ‘oh, but this doesn’t look great’ and they will start reacting to stuff – they get a taste of negativity – and then you have to say ‘no, no, no that’s why we’re showing it to you! “In all entertainment you try and protect your children away from any harsh light while they…

2 min.
how is halo like 16th century japan?

It’s been a busy and critically-acclaimed few years for Creative Assembly and as the premier real-time strategy studio in the world, it makes a lot of sense that 343 Industries would look to bring the team in on a return for Halo Wars, but why did the Horsham-based developer want to do it? “We’re big fans of the Halo universe and huge fans of the first game, which was fantastic. It just felt like a really amazing opportunity to pick up the story of these characters that are really loved and tell the next chapter of their adventure,” creative director Alistair Hope tells us as Halo Wars 2’s release looms large. But it’s a tough proposition to make RTS work on consoles at the best of times, let alone one based…