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Tech & Gaming

GamesTM No. 186

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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United Kingdom
Future Publishing Ltd
Back issues only
₹ 369.25

in this issue

1 min.

I don’t think we’ve seen the full impact of what Monolith managed to achieve with Shadow Of Mordor yet, but it must be coming. To my mind its introduction of the Nemesis system is up there with Batman: Arkham Asylum’s combat as a piece of action game design that should and will be imitated by other developers. So why the hesitancy? Well, for a start I think there was a lot of scepticism surrounding Warner Bros.’s latest Lord Of The Rings tie-in, much as there was when Arkham Asylum was about to release. We’ve been burned pretty frequently by licensed products and SOM looked a little too much like Assassin’s Creed for comfort at times. Once it landed and we could all see its final quality and competency it was clear…

5 min.
activision goes to war for 2017 dominance

“ Destiny 2 looks bold and exciting, in a way its predecessor could never quite grasp ” In many respects, Activision Blizzard has had something of a difficult year. Call Of Duty: Infinite Warfare failed to attract the critical and commercial reception the publisher so clearly believed it deserved, while Destiny continued to fail in its attempts to maintain a consistent beat between launching new content, refreshing in-game events and cultivating a competitive culture. The counter to all of that, of course, is that the acquisition of King Digital continues to pay huge dividends, microtransactions for Black Ops III continue to be hugely profitable for the company, while the successful launch of Overwatch more than compensated for Infinite Warfare’s shortfall in sales. This has given the company some amount of room to…

1 min.
reclaiming its past

Judging by the discontent online, it would seem that heading back to the Western Front would make a great deal of sense for Activision – but online chatter can be misleading. This is a bigger risk than it may seem on the surface; Call Of Duty only began positioning itself as the true market leader in 2007, as it abandoned the past and took a hold of Modern Warfare for the first time. So what is it about World War II that seems so appealing? Strip back the experience, remove opportunities to get your feet off the ground and place gunfights in a (perceived) sense of reality and suddenly the developer is faced with a very limited scope to work within. This, essentially, means that the focus can move away from…

5 min.
good things come to those who wait

“ Many will say that Foundation was too little too late, but those people would be doing themselves a disservice ” There’s a startling trend emerging in the modern industry. What – in 2017 – constitutes as a ‘finished game’? Venture a decade back and ‘Going Gold’ would have been the general adage, the moment that a game transitioned from active development to being printed and pressed. Now, the lines have become blurred, much to the detriment of the early adopter and to the benefit of those able to keep their preorders in their pants for a few extra weeks. Three ‘indie’ games stand above the rest in this respect, standing as a testament to the thought that good things come to those who wait: League Of Legends, Minecraft and, controversially, No…

3 min.
xbox goes back to school

It was back in 2006 when Microsoft released the first version of the XNA Build to aspiring developers with the promise of easy access to PC development tools and the potential to release games on the Xbox 360. This year, ID@Xbox is bringing that process full circle as Microsoft gets set for the launch of the Xbox Live Creators Program, which will soon allow bedroom hobbyists and small studios alike to develop their own games on both Windows 10 and Xbox One with the potential to release their work on both platforms. Right now the Xbox Live Creators Program is part of the Xbox Insider program as it continues to be finalised and refined, but as ID@Xbox regional lead Agostino Simonetta told us, it’s an exciting new step in the ever-evolving…

1 min.
why i love... deus ex

“ There is just so much going on in that game ” SETH SHAIN, ARKANE STUDIOS “A game that was hugely influential to me was the original Deus Ex. I was just beginning college when I played it for the first time… there is just so much going on in that game. The narrative was so well told, it’s an amazing immersive sim and it has just got all of these amazing systems; it was full of all of these little moments that were so impactful. It really inspired me. It’s been the great pleasure of my career to work very closely with the people responsible for that game for the duration of my career. Harvey Smith, Ricardo Bare, Steve Powers and Marty Martinez, all of these guys all worked on that…