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Tech & Gaming
GamesTM

GamesTM No. 187

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Back issues only
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₹ 369.25

in this issue

1 min.
editor

I have to admit that I didn’t entirely understand Splatoon at first. The very idea of Nintendo attempting to make a move into the shooter space with such a cartoonish cast of characters seemed a little ridiculous. Why wouldn’t it go back to the Metroid space? Why not give everyone in the Mushroom Kingdom a FLUDD pack or something? I’m almost ashamed to say there was a little incredulity. Of course once I played Splatoon I understood what was happening, but even then I wasn’t convinced it would have an impact. It was launching on the Wii U, after all, a console with a limited base and perceived to have a low attach rate. And the colourful hero shooter phenomenon hadn’t quite happened yet, so frankly Splatoon stuck out like a…

5 min.
is power enough for project scorpio?

“ Microsoft will now need to turn up to E3 with games, exclusive releases that leverage this increase in power for far more than simple graphical improvements ” With E3 2017 just a few short weeks away, has Microsoft finally put itself in a position to reclaim some degree of market dominance? After four years of struggling to reclaim its identity it would seem that way, although there is still a long way to go. The company is finally making the relevant moves to back its refreshed marketing message, that the Xbox is the home for the hardcore – under the watchful presence of Phil Spencer – and the first concrete details for Project Scorpio show that there is still fight in the brand yet. By all accounts, Project Scorpio will indeed…

5 min.
how cod can redeem itself

Last year’s Infinite Warfare pushed Call Of Duty to the brink. Activision was given a rude awakening of sorts, forced to publicly understand and recognise that there is a limit to how far it could stretch its biggest franchise. For all its strength in the market, Call Of Duty isn’t impervious to change – the players made that perfectly clear. And so we are back where we started. Call Of Duty: World War II brings us back down to the blood and guts of World War II, the lens shifting from cinematic escapades in the stars to gruelling adventures through humanity’s biggest conflict. There’s an inherent simplicity to the marketing message – that Activision has listened and, through Sledgehammer Games, it will deliver exactly what we’ve wanted all along: a…

1 min.
diablo ii

“ If Blizzard would release an expansion pack to Diablo II right now I would play it ” KEVIN STEPHENS, MONOLITH PRODUCTIONS “ I love Diablo II, it is my all-time favourite game. I love it because I feel like it is the best and most balanced experience that you could play, like, forever. If Blizzard would release an expansion pack to Diablo II right now I would play it. I just love that game; it’s difficult for me to even put into words why I love it, it’s more of an emotion. It’s so pure… I remember when I played it the most, I would start it – but I would be home by myself, my girlfriend would be gone – and I would have to go in to the other…

4 min.
stationeers

CONCEPT • DayZ creator Dean Hall takes another stab at survival, this time pushing you into the most brutal and engaging survival and building sim ever designed. INFORMATION Details Format: PC Origin: New Zealand Publisher: Rocketwerkz Developer: In-house Release: 2017 Players: 1-16 Developer Profile Rocketwerkz is a brand new studio formed by Dean Hall, the ex-Bohemia Interactive studio head responsible for the creation and iteration of DayZ. He later abandoned his studio, creating Rocketwerkz in 2014, but is yet to officially release a product following the cancellation of Xbox One exclusive Ion earlier this year. High Point While Dean Hall left Bohemia Interactive in 2014, DayZ is still the high point of his career, demonstrating his creativity and perseverance as he worked to get the ARMA 2 mod into Early Access. Developer History Speed Racer: The Videogame 2008 [Wii] DayZ 2013 [PC] Dean Hall has too…

3 min.
gwent: the witcher card game

CONCEPT • CD Projekt Red takes its hugely popular card-battling game out of The Witcher 3 and makes it a standalone project, improving depth and accessibility. INFORMATION Details Format: PC, PS4, Xbox One Origin: Poland Publisher: CD Projekt Developer: CD Projekt Red Release: 2017 Players: 1-2 Developer Profile CD Projekt Red is one of the biggest and most beloved independent developers in the world, coming from humble origins it is now a respected powerhouse in the RPG scene following the release and post-launch support of The Witcher 3: Wild Hunt. High Point The developer's first two Witcher games were moderately well received, however the critical and commercial success of The Witcher 3: Wild Hunt catapulted the Polish studio into legendary status. Developer History The Witcher 2007 [PC] The Witcher 2: Assassins Of Kings 2011 [PC, X360] The Witcher 3: Wild Hunt 2015 [PC, Xbox One, PS4] The…