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Tech & Gaming

GamesTM No. 190

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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United Kingdom
Future Publishing Ltd
Back issues only
₹ 369.25

in this issue

1 min.

As you flick through the pages of games™ this issue you will hopefully notice one or two changes. This issue we’re introducing a new section to the magazine called Access. Put very simply, it’s a place for everything that’s exciting and interesting in gaming right now. This is a project we’ve been thinking about for the last couple of years as the way in which we interact and talk about gaming has been evolving. Excitement and intrigue around a game now lives on much longer than its launch weekend. DLC and expansions are sometimes bigger than some full-priced releases. Access will open up how we approach new games as well as allowing us some room to check in with current titles to see how they’re doing and why you should still…

3 min.
super mario odyssey

FORMAT: SWITCH | PUBLISHER: NINTENDO | DEVELOPER: NINTENDO EPD | RELEASE:27 OCTOBER 2017 | PLAYERS:1-TBC Mario is over it. He’s leaving the drama of the Mushroom Kingdom behind, heading out on his first real vacation in 15 years. He’s taking time away from his varying – profoundly tiring – professions in an attempt to get back to basics: to tour six of the weirdest and most wonderful Kingdoms his world has been hiding away. It’s a trip that will all but dwarf his adventures on the tropical Isle Delfino in size, scope, and enjoyment – for Odyssey is an experience with far more to offer than playing janitor in Sunshine. But of course, wherever Mario goes, trouble has a habit of following soon after. While Super Mario Odyssey may broadly revolve around…

1 min.
mario misdemeanours

1 TRESPASSING Whatever Mario wants, he will take it. He doesn’t care that most of the city is out of bounds, and you’ll quickly find that he has a deep-rooted obsession with criminal trespassing in the third degree. A Class B Misdemeanour, he’d expect a small fine and a slap on the wrist. 2 POSSESSION Possession isn’t covered by US law, at least, not officially, but Mario’s new-found obsession with taking over a person’s consciousness against their will could technically be classified as abduction or unlawful restraint. Jail time, huge fines and public shaming, Mario will never return to the Mushroom Kingdom after this. 3 CRIMINAL MISCHIEF While looking for Power Moons Mario has a tendency to let nothing get in his way. Need to get to a platform or ledge? He’ll just leap on…

2 min.
the key mechanics

1 MOTION CONTROLLED Nintendo hasn’t abandoned its Super Mario Galaxy design entirely; in fact, you’ll find that Odyssey has also been largely designed to work best with motion controls. With a joy-con in each hand, you’ll find that you have tight and precise control over Mario’s actions and movements – flicking Cappy intuitively with a flick of the wrist. While Odyssey does support the use of a Pro Controller, Nintendo has designed the game expressly with motion control in mind. 2 CAPPY-ENHANCED Traditional power-ups are largely non-existent in Odyssey, thanks in part to Mario’s cap now coming with new powers. Cappy can be thrown and held in place to swat at enemies or activate objects, swung around to quash hordes of Goombas, or can even be used to possess other items and characters…

2 min.
why we’re so excited for star fox 2

FORMAT: SNES | PUBLISHER: NINTENDO | DEVELOPER: IN-HOUSE RELEASE:29 SEPTEMBER 2017 | PLAYERS:1-2 While the prospect of a Nintendo Classic Mini SNES would have been exciting enough for us, the addition of Star Fox 2, a long-lost game from the SNES canon, finished, but never released, took things up a notch. Fans have often wondered, but rarely dared to hope, if Nintendo would return to this mysterious game so that it might be completed and released legitimately. But what actually made Star Fox 2 a game worth resurrecting? We take a closer look at what the game promised, why it was ultimately cancelled and how its biggest ideas actually lived on. 1 IT WAS INSPIRED BY MORE STRATEGIC PLAY The original Star Fox was Miyamoto and Nintendo’s attempt to recreate the space action of…

1 min.
the japan-only games

FIRE EMBLEM: MYSTERY OF THE EMBLEM The third game in the Fire Emblem series, originally released in 1994, might have been a nice addition for the western SNES Mini, not least as one of the fastest selling in the series until the launch of Awakening in 2012. This one stings a little. THE LEGEND OF THE MYSTICAL NINJA Goemon has perhaps never been a massive star in the West so it makes some sense that this game wouldn’t be deemed essential for America and Europe, but we were rather fond of the little brawler back in the day so this one’s a shame to lose. PANEL DE PON Better known to those of us outside of Japan as Tetris Attack, the story of this release is oddly similar to that of Super Mario Bros.2 in…