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Tech & Gaming
GamesTM

GamesTM No. 191

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Back issues only
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in this issue

1 min.
editor's

Competition between consoles is good for gamers. Sure, you’re probably going to need to pick a side and that means that you’re going to miss out on something, which is a shame. But would your chosen platform be pushing forward with technological innovations and groundbreaking new IP if it didn’t feel another platform breathing down its neck? Would Nintendo have launched the Wii? Would Sony have pursued VR? And would Microsoft now be launching the Xbox One X unless it thought it might shift the balance of the generation? At the highest levels, money drives almost everything, but rather than leading to a conservative approach, in many cases it seems to embolden first-party game-makers to push harder. The adage that you have to spend money to make money appears to be…

9 min.
wolfenstein ii: the new colossus is finding the beauty in brutality

FORMAT: XBOX ONE, PS4, PC | PUBLISHER: BETHESDA | DEVELOPER: MACHINEGAMES | RELEASE: 27 OCTOBER 2017 | PLAYERS: 1 How is MachineGames able to so confidently craft narrative-driven, single-player shooters in an era where the general play in the market seems to be thus: go online or die? Really, it’s no big secret. The studio has been so successful in an area where so many others have tried and failed because it understands storytelling; it knows how to tell a good yarn and it knows how to balance those particular demands with the requirements of good game design; MachineGames also understands how to leverage the power of the medium to create an experience that is as highly stylised and bombastic as it is nuanced and considered. It’s a difficult line to walk, striking…

4 min.
crash bandicootand the weaponising of nostalgia

“CRASH HAS SURPASSED ALL OF OUR EXPECTATIONS BY A PRETTY WIDE MARGIN”ERIC HIRSHBERG, ACTIVISION CEO FORMAT: PS4 | PUBLISHER: ACTIVISION | DEVELOPER: VICARIOUS VISIONS | RELEASE: OUT NOW | PLAYERS: 1 2017 is already being lauded as a breakout year for the current generation, putting it in direct contention to be considered one of the finest in the industry’s history. You don’t have to look far for supporting evidence with The Legend Of Zelda: Breath Of The Wild and Horizon Zero Dawn reinventing and refining the tired open world formula; Resident Evil and Sonic back with a vengeance, in better shape than they’ve been for a decade. Uncharted: The Lost Legacy and Hellblade: Senua’s Sacrifice have paved the way for smaller triple-A quality experiences, while What Remains Of Edith Finch and Night…

1 min.
retro revival reader poll...

SPYRO 48% An iconic figure of the late Nineties, and more recently the dragon used to kick off the Skylanders series, a package containing Insomniac’s Spyro: The Dragon, Spyro 2: Ripto’s Rage!, and Spyro: The Year Of The Dragon would be wonderful, especially if Activision treat it with the same care and attention it did Crash’s revival. GEX 8% Intended to be a mascot for Crystal Dynamics in the same vein as Mario and Sonic The Hedgehog, things didn’t really pan out for the wisecracking gecko. Still, a compilation containing Gex, Gex: Enter The Gecko, and Gex 3: Deep Cover Gecko could pay huge dividends, particularly for the core Sony fan base that exists around the series. EARTHWORM JIM 36% History may not have been kind to Shiny Entertainment’s Earthworm Jim, but a revival of…

4 min.
no man’s sky looks to the future

“THERE DOESN’T SEEM TO BE A SINGLE PIECE OF CODE OR ARTWORK THAT HASN’T BEEN TOUCHED IN SOME WAY” FORMAT: PS4, PC | PUBLISHER: HELLO GAMES | DEVELOPER: IN-HOUSE | RELEASE: OUT NOW | PLAYERS: 1-16 “This update marks the one year anniversary of No Man’s Sky, and a lot has changed,” said Surrey-based developer Hello Games in a statement, emerging from its self-imposed exile for a rare instance of communication with the outside world. “This is the next step on our journey.” With Atlas Rises, Hello Games has demonstrated true resilience; it has doubled down on its commitment to the No Man’s Sky concept and pushed back against a violent tide of relentless resistance – and that’s us putting it nicely. With this third major content update – following the release of…

2 min.
what’s changing in the evil within 2 ?

FORMAT: XBOX ONE, PS4, PC | PUBLISHER: BETHESDA | DEVELOPER: TANGO GAMEWORKS RELEASE: 13 OCT 2017 | PLAYERS: 1 1 THE PLOT IS MADDER If you want any chance of understanding what is going on here you are going to need to play The Evil Within, and the DLC, because this game has a bonkers story. It has you entering into a shared consciousness generated by the thoughts and memories of your potential dead, definitely missing, daughter who has disappeared inside of her own mind, which causes the falsified reality to twist and collapse around you. Look, just don’t even. 2 THERE’S A NEW DIRECTOR It’s worth noting that The Evil Within 2 will not see Resident Evil mastermind Shinji Mikami returning to the director’s chair, instead John Johanas will be charged with overseeing…