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Tech & Gaming
GamesTM

GamesTM No. 192

Highly respected within the industry by both publishers and development studios alike, games™ has proved itself as one of the most esteemed and trusted magazines in the field. The soaring production values and highly knowledgeable team have already secured four industry awards, and the unflinching and unbiased opinion has elevated the magazine’s status to one of the most trusted in the business. At a massive 180 pages and with dedicated sections for retro gaming, market news, and recruitment, games™ is the easily the most comprehensive videogame magazine on the market and the perfect choice for anyone who takes gaming seriously.

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Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Back issues only
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in this issue

1 min.
editor’s

We’re fast approaching our 15th birthday as a magazine, if you can imagine that, and as such I’ve spent a lot of time thinking about the gaming franchises that have helped to shape those years of the industry. A handful rise to the top as particularly significant; Grand Theft Auto titles, World Of Warcraft, and the series that the game on our cover derives from, Call Of Duty. Activision’s shooter franchise has dominated the industry for over a decade, rising in prominence with the release of Call Of Duty 2 at the beginning of the last generation and becoming part of the fabric of our lives, an essential annual purchase, from Modern Warfare onwards. Buying the new COD, and being there day one to join the online campaigns with your friends,…

8 min.
monster hunter world aims to slay its biggest ever audience

FORMAT: PS4, XBOX ONE, PC | PUBLISHER: CAPCOM | DEVELOPER: IN-HOUSE | RELEASE: 2018 | PLAYERS: 1-4 The most spectacular moment during our hands-on time with Monster Hunter World – the moment that perhaps best encapsulates what Capcom is trying to achieve with the latest entry in the cult gaming series – occurred at the climax of our pursuit of a limping Anjanath as it headed towards the crest of a steep hill. We first discovered the T-Rex-like beast that was the target of our hunt lurking in a cave. We were led there via a new mechanic introduced to get rid of the aimless wondering that you’d have to partake in to find your prey in previous Monster Hunters. You’re accompanied by a swarm of glowing green Scout Flies that…

1 min.
choose your weapon

1 GREAT SWORD As you can guess by looking at it, the size of this sword doesn’t lend itself to swift strikes. It does dish out heavy damage with its huge arcing blows, however. Charged strikes are particularly devastating. 2 SWITCH AXE The Switch Axe is effectively two weapons in one. You can use it as a long-range axe, or transform it into a sword mode, which allows you to perform swift sword strikes, again at a relatively long range. 3 LIGHT BOWGUN This is a ranged weapon. In contrast to its heftier cousin, the Heavy Bowgun, you can still move quickly with this weapon in your hands. It privileges this swift movement and rapid firing over damage. 4 INSECT GLAIVE The thing that’s allowing that hunter to get high above the monster is the Insect Glaive,…

5 min.
the great independent invasion of the switch

Things just got real for Nintendo. The Switch has been going from strength to strength since its launch earlier this year, but there’s been a lingering sense of unease when looking at its line-up. The first-party IP releases have been, unsurprisingly, fantastic, but there’s still a rather large gap to fill. Third-party publishers have been slow to adopt the console, while the lack of independent studios pledging commitment had left us wondering whether Nintendo was still yet to update its archaic approach to courting and supporting Indies. Lord are we happy to be wrong on that one. “We love the creativity, passion and amazing response that our independent developer community has already shown for Nintendo Switch,” said Damon Baker, Nintendo of America’s Senior Manager for Publisher & Developer Relations. “It’s great…

4 min.
chaos reigns in travis strikes again: no more heroes

FORMAT: SWITCH | PUBLISHER: MARVELOUS INC | DEVELOPER: GRASSHOPPER MANUFACTURE | RELEASE: 2018 | PLAYERS: 1 “THE COMBINATION OF INDIE GAME CHALLENGES AND NO MORE HEROES’ SPECIFIC BRAND OF KINETIC ACTION IS AN ABSURDLY WONDERFUL MIXTURE” Say what you will about Suda51, but you can’t help but respect his resilience. While Nintendo has always been known for its ‘E For Everyone’ approach to game making and marketing, there are but a handful of studios that have been committed to splashing blood all over that squeaky clean image. The most notable of these came about in 2002; an ensemble of Japanese developers that were part of the ‘Capcom Five’ initiative, delivering Killer7, Viewtiful Joe, P.N.03 and Resident Evil 4. Goichi Suda was responsible for the Killer7 portion of that endeavour and his commitment…

1 min.
style with substance

• Travis Strikes Again is a new take on the established No More Heroes slash-‘em-up style, with each of the six game worlds you enter changing the individual gameplay rules, the vibe of the game world and the general presentation. While the worlds are under wraps, one will be a retro-inspired vector world full of scan-lines and graphical glitches. • Suda51 has teased that while his team is interested in integrating motion control back into No More Heroes, his biggest priority is to ensure that the entire game can be played with a single Joy-Con. It isn’t clear why this is, but he has joked it’s because he wants Masahiro Sakurai to put Travis Touchdown into Super Smash Bros. • If you thought Travis Touchdown sounded a little off in that trailer,…