Tecnologia e Giochi

ImagineFX January 2019

ImagineFX is the only magazine for fantasy and sci-fi digital artists. Each issue contains an eclectic mixture of in-depth workshops from the world's best artists, plus galleries and interviews, community news and product reviews. ***Please note: From September 2012 onwards our digital version feature links to download video tutorials and Q&A workshop resource files. Issues prior to September 2012 do not feature this additional content.***

United Kingdom
Future Publishing Ltd
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13 Numeri

in questo numero

1 minuti
welcome to… no.1 for digital artists imaginefx

Creating video game art isn’t just about painting an eye-catching piece. I thought Darren Bacon’s interview this issue gave a fascinating perspective on the day-to-day life as an art director for a big video games franchise. It’s a must-read for aspiring concept artists. Elsewhere, the second year of Vertex, our very own art event, is now set for 8 March 2019 in London. ImagineFX is teaming up with our sister titles 3D Artist and 3D World to bring together the very best artists and studios to share their wisdom. By the time you read this, we should have announced our AMAZING line-up. Put Vertex in your calendar right now and visit for all the updates and ticket info. Last up, a gift subscription to ImagineFX is a very thoughtful present for…

1 minuti

Getting hold of this issue’s videos and custom brushes is quick and easy. Just visit our dedicated web page at and start downloading! WORKSHOP OVER 3 HOURS of video tutorials from pro artists to watch and learn from! Stand up for creature concept art! That’s what Roberto Padula is doing in his workshop video, as he designs and paints an original, excitable-looking fantasy creature. Read how Roberto approached the task by turning to page 74. A meaningful painting project Watch Howard Lyon in action, as he takes inspiration from the Old Masters and their use of academic principles while painting a portrait in oils. Read his workshop on page 102. Don’t let gravity get you down… Patrick J Jones’s workshop video demonstrates the importance of taking gravity and compression into consideration when drawing figure art. There’s more…

3 minuti

Linda Lithén LOCATION: Sweden MEDIA: Photoshop WEB: Linda draws on historical sources for her fantasy characters. “I love to learn about new cultures and world history,” she says. 1 THE DRUID GUARDIAN “I wanted to try and paint something with creatures, which I don’t do enough to be honest. The water elementals were great fun!” 2 SARIENE “I don’t think I’ll ever do anything with my own characters, but I’ve had them for over a decade and they’re a fun touchstone to track my artistic journey by.” 3 AT THE BROKEN SHORE “An early childhood art memory is copying from the Warcraft III manual. Blizzard’s games have constantly inspired me over the years.” Laura Diehl LOCATION: US MEDIA: Photoshop WEB: Full-time freelance illustrator Laura likes to create whimsical paintings of magical things. Her art is often inspired by her…

6 minuti
how to get a job in games

Want to work as an artist in video games? Then good news: the industry is booming and most studios are hiring. So how should you go about getting your dream job? The first step is pretty straightforward: check out advertised jobs on your preferred company’s website. Right now, for example, British games studio Creative Assembly has five artist roles listed at “We recruit in a wide range of fields,” explains Kevin McDowell, the art director for its Total War series. “These include concept art, concept design, UI design, character art, animation, rigging/tech animation, technical art, real-time VFX, environment art, cinematics, illustration and art management. And we will scan the globe to find the right people.” But the ‘right people’ aren’t just talented artists. More importantly, they’re the perfect fit for the job.…

1 minuti
drew whitmore

What jobs are available for artists at Atomhawk? All the roles on our art team are for concept artists. The concept art we do for games covers the full spectrum of the development cycle, from concept, design and early style exploration to production art, storyboards for cinematics and marketing art, once the game is ready for release. What kinds of styles are you looking for? We like to see artists with a range of styles, as the projects we work on can be so varied in style and genre. Some portfolios we see are focused on a particular style but we’re looking for an ability and willingness to be adaptable and always up for a new challenge. What common mistakes do applicants make? Keeping older, lower quality work in your portfolio. We want to see…

2 minuti
taking the initiative for mexicanx creatives

Last year John Picacio was invited to be Worldcon 76’s artist guest of honour. He soon realised that he was the first Mexican-American to be offered the role. “That’s great to be the first,” says the artist, “but the disturbing question is, ‘what if I’m the last?’” There are few Mexican-Americans – or Mexicanx – working in the US and UK sci-fi and fantasy (SFF) publishing industries. John saw his chance to inspire change, offering to sponsor two Mexicanx to attend this year’s convention, “and if I got frisky, maybe sponsor four or six myself,” he says. As soon as he posted his goal on Twitter, author John Scalzi matched two sponsorships. Within weeks, the Mexicanx Initiative was sponsoring 50 Worldcon attending memberships. “Much of the success was due to the generosity…