Tecnologia e Giochi

ImagineFX February 2019

ImagineFX is the only magazine for fantasy and sci-fi digital artists. Each issue contains an eclectic mixture of in-depth workshops from the world's best artists, plus galleries and interviews, community news and product reviews. ***Please note: From September 2012 onwards our digital version feature links to download video tutorials and Q&A workshop resource files. Issues prior to September 2012 do not feature this additional content.***

United Kingdom
Future Publishing Ltd
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6,20 €(VAT inclusa)
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13 Numeri

in questo numero

1 minuti
welcome to… no.1 for digital artists imaginefx

One of the many great things about being at the helm of this magazine is that I get to choose who we interview. I love finding out more about the lives, personalities and idiosyncrasies of artists. Sometimes I read a quote from an interviewee and it makes me think differently about their work. In my mind I’ve found a link between who they are and what I see in their art. It happened in this month’s interview with Scott M Fischer (page 34). He said: “I’d rather go too far than never push the envelope.” Placed next to his images, I feel as if the art makes more sense. It’s the same with Phil Hale (page 50), an extraordinary artist whom I’ve admired for a long time. Knowing more about his…

1 minuti

Get outside and start painting Follow Mike McCain’s video as he describes how he gears up for a plein air painting session, using Procreate on his iPad Pro. There are more insights from Mike in his workshop on page 66. Work that body… and then draw it! Watch Patrick J Jones as he shows how to capture the rhythmic nature of muscles in motion, in part four of his figure-drawing series. Turn to page 82 to read his in-depth workshop. Watch a clip from Turn Your Drawing Into a 3D Model Jama Jurabaev conjures up some digital art magic in his instructional video, which explains how Blender can turn a flat sketch into an editable model. Read our review on page 95. Painter 2019: new brushes, performance tweaks and more! There’s a lot to like in the…

3 minuti

Simeon Aston LOCATION: England MEDIA: PHOTOSHOP, pencils WEB: Simeon often draws his designs in pencil before adding colour digitally. His work is characterised by its hand-drawn qualities and bold colour motifs. 1 MMF METAL “The original hard cover for award-winning graphic novel Metal Made Flesh. For this image I used various mirroring techniques and blended duplicates to create the torso.” 2 ALIEN “This portrait was inspired by one of my all-time favourite films. I presented a copy to Sigourney Weaver at a London Comic Con.” 3 GHOST IN THE SHELL “My own take on the classic cyberpunk manga/anime duo. I used multiple layers and overlays to create a busy, digital cyberpunk feel.” 4 IZOBEL RISES “One of the signature characters from Metal Made Flesh.” Fogarasi Hunor LOCATION: Romania MEDIA: Photoshop WEB: Fogarasi studied art at university in Romania, but it was…

7 minuti
how artists can get the most out of patreon

“Right away, I got swept up in it and lost interest in making art for things like Magic: The Gathering” To many onlookers, Patreon can appear to be a numbers game. Artists who use the platform jockey for subscribers, and therefore funds, as part of a transaction for their work. As for the site itself, the statistics speak volumes. Set up five years ago, Patreon has sent over $150 millions to its creators, who in turn get to keep a staggering 90 per cent of received donations. The site has had an impact beyond these figures, though. Patreon has put creators back in the driver seat and freed them up to create more personal work. For many, it’s been the platform they’ve been waiting for. “I’d been dreaming of Patreon for 10 years…

1 minuti
industry insight irshad karim

1 Lay your groundwork Patreon’s a great tool for monetising an audience, but I don’t find it to be effective at building one from nothing. Before you even think about launching your Patreon campaign, get out there and show people you’ve got something to offer. 2 Find your fit Unfortunately, it’s not a one-size-fits-all scenario. My Drawabox campaign has grown steadily since it was launched. I also draw a web comic, Orc and Gnome’s Mild Adventures, which itself has a Patreon campaign – and it’s a whole other beast to contend with. Balancing what to give away for free and what to hide behind a pay wall is an inherently uncreative decision. 3 Things can change… The biggest problem I see is that Patreon may choose to implement some policy shift or other decision, and…

2 minuti
we will remember them

World War I games are usually split into two camps: those that capture the military aspects of war, and those that look at the human angle of the conflict. “11-11: Memories Retold definitely falls into the latter category,” says Atomhawk’s principal artist, Charlie Bowater. “It’s a character-led story that focuses on humanity in the face of absolute adversity.” Brought to life with a painterly art style inspired by a film Aardman Animations created for the Imperial War Museum, the game is essentially a giant, living painting created in an Impressionist style. Aardman chose to work with Atomhawk because the concept art studio was able to match its specific style. “The art style presented the unique problem of definition within an impressionistic world,” says Aardman art director Bram Ttwheam. “We had to define…