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ImagineFX

ImagineFX September 2018

ImagineFX is the only magazine for fantasy and sci-fi digital artists. Each issue contains an eclectic mixture of in-depth workshops from the world's best artists, plus galleries and interviews, community news and product reviews. ***Please note: From September 2012 onwards our digital version feature links to download video tutorials and Q&A workshop resource files. Issues prior to September 2012 do not feature this additional content.***

Paese:
United Kingdom
Lingua:
English
Editore:
Future Publishing Ltd
Frequenza:
Monthly
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13 Numeri

in questo numero

1 minuti
welcome to… no.1 for digital artists imaginefx

It’s taken us a few missed attempts, but finally the stars (and diaries) have aligned and Simon Goinard has created the art for this month’s cover. I love his ethereal style and think it’s the perfect introduction to this issue’s contents. We’ve got your painting needs covered: from how to build your own world, to taking a peek into a concept artist’s workflow, all the way up to actually stepping inside your art with the wonder that is virtual reality. We also love letting your art shine in FXPosé – our worldwide showcase of amazing art. If you want to get involved visit http://ifxm.ag/getinifx. Also, please don’t miss our amazing worldwide subscription deal for new subscribers. Sign up for ImagineFX and not only will you save loads of money off the cover…

1 minuti
resources

Create art in VR with Quill and Oculus Step inside your art by the power of virtual reality. Martin Nebelong uses Quill and Oculus to create an epic landscape. Watch his video, then turn to page 58. Develop a character concept that informs an entire world In his video Anthony Macbain illustrates a scene of menace from an original sci-fi project, Dawn of the Paladin, which helps dictate the tone of the story. See page 68 for more insights. Discover how to use the blend modes in Photoshop Mark White’s video takes you through the basics of Photoshop’s blend modes, which are key to how to create more natural-looking artwork. His Core Skills article is on page 64. Watch how gold and silver leaf can transform watercolours Sophie Klesen takes her complex composition to the next level…

3 minuti
fxposé

Anton Oxenuk LOCATION: US MEDIA: Photoshop WEB: www.antonoxenuk.com Anton is a painter and illustrator living in Las Vegas. His most recent series explores the change brought about by the amount of social media in our lives. 1 INVESTMENT “Tending to our social media is a task that demands resources. We invest our time into it, hoping the digital soil is fertile and the investment is a smart one.” 2 BRANCHES “We branch out online, creating multiple profiles for ourselves on social media, all feeding into us. We love ourselves and now there’s just so much more of us to love.” 3 PARALYSIS “With all eyes on us, every new post, opinion or statement is a risk. Do we dare to speak and be heard?” 4 FEED “Our feeds become reflective of our lives. We trim and curate our feeds, taking…

7 minuti
should i stay or should i go? studio vs freelance life

Careers are constantly marked by forks in the road, with digital art being no exception. Whether it’s settling on a niche in the industry, or opting to pursue further education instead of paid work, there are plenty of big questions artists have to ask themselves. One of the toughest choices to make is deciding whether to go freelance or work in a studio. Going freelance has the lure of flexibility, whereas studio life offers security and human contact, so how is an artist meant to pick a route? Personal finances, current skill level and career aspirations are all key factors to consider, but given that the industry can throw you a curve ball, sometimes the choice is made for you. This is just what happened to freelance concept artist and illustrator Deiv…

1 minuti
boon cotter

What attributes do studios look for in an artist? Skill, talent, enthusiasm… all the key résumé qualities. But I also think personality, culture and individuality. Naughty Dog is known for not having producers in the traditional sense. We’re all expected to take responsibility and ownership, to make this thing the best it can be. Does a studio role guarantee job security? It’s hard to say. I prefer the month-to-month security of working full time in a studio. But I have friends who thrive on freelance work, get paid well and take ridiculously long vacations, so maybe they’ve got it figured out! I’m happy being a lighting artist at Naughty Dog. It doesn’t feel like work, and that was always my career aspiration. What’s your favourite part of studio life? When I’m having a tough day,…

2 minuti
future shock

“A lot of the game’s lore is rooted in hard science and we’ve always stayed away from being too comic bookish” Berlin concept art studio SixMoreVodka has found a unique way to gain exposure within the creative industry and attract new clients: launching its own tabletop RPG, set in a ‘primal punk’ world. Degenesis was originally published in 2004, and has attracted fans around the globe. Now the studio is releasing a new Rebirth Edition and an associated fiction book, Black Atlantic. “My co-author Christian Günther and I originally came up with the idea of creating a post-apocalyptic RPG universe, because we felt there were a lack of games anchored in that genre,” says SixMoreVodka CEO and founder Marko Djurdjevic. “We wanted to create our own take on our favourite genre, but mix…