Retro Gamer No. 216

Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.

United Kingdom
Future Publishing Ltd
4,57 €(VAT inclusa)
36,56 €(VAT inclusa)
13 Numeri

in questo numero

2 min
the retrobates

DARRAN JONES Sega’s Rez. Yes it’s not an exclusive, but it’s a big improvement over the Dreamcast version and I still love playing it today. Expertise: Juggling a gorgeous wife, two beautiful girls, a SNES-loving cousin and an award-winning magazine, all under one roof! Currently playing: The Witcher III: Wild Hunt (ta Secret Santa!) Favourite game of all time: Strider ANDY SALTER GTA III, it was the game that set the PS2 apart from the other consoles of the time. PS2 owners got ports of some great PC games, but this was all theirs. Expertise: Modding games, no ‘vanilla’ versions for me, thanks! Currently playing: STALKER: Anomaly Favourite game of all time: Rome: Total War PAUL WALKER-EMIG Pro Evolution Soccer 6. That’s thanks to the PS2 primarily being a communal console at that time in my life and countless hours spent…

1 min

Will we ever have a home console as popular as the PS2? Sony’s second console was a phenomenal success for the company, building on the momentum the Japanese giant had created with the original PlayStation, and utterly annihilating the competition in the process. Put the sales of the Dreamcast, Xbox and GameCube together and they still can’t make a dent in the impressive sales figures of the PS2. Regardless of whether you felt the ‘Emotion Engine’ lived up to the promised Sony hype, there was no denying Sony’s commitment to the console, the wealth of available games (over 4,400) and its many excellent exclusives. For this issue we decided to speak to many luminaries within the industry, including the likes of David Reeves and Mark Cerny to find out just what…

5 min
ancient hedgehog discovered

Prototypes of videogames can be fantastic resources for learning about how games were developed, showing unfinished and unrefined content that can’t be found in the final game, but they’re never easy to find. So you can imagine our complete surprise when reader Buckaroo emailed us out of the blue with images appearing to show a prototype of one of gaming’s biggest hits – Sonic The Hedgehog. “I’m a retro game collector so I am buying bundles of games all of the time. By sheer fluke this cartridge was in a bundle I purchased which only contained standard release games,” says Buckaroo. “The weight of the cartridge was way heavier than any other Mega Drive game I’ve had. On the back it had two standard screws so I assumed it was a…

1 min
previous prototypes

SONIC THE HEDGEHOG 2 The chaotic development of Sonic’s sequel meant that plenty of ideas didn’t make the final cut. Across various prototypes it’s possible to see scrapped zone concepts such as Wood Zone and Hidden Palace Zone, as well as a variety of lost enemies including some based on dinosaurs. Most curiously, at one point the developers had considered adding a mechanic where Sonic could be stunned if he ran into a wall too fast. We can’t imagine that having gone down very well. SONIC 3 This prototype comes from a point at which content was beginning to be moved to Sonic & Knuckles, and features zones that would only appear in that game. Early music tracks for three zones correspond not to the final game, but to tunes used in the…

1 min
out of the darkness

Perfect Dark is set to return to the gaming scene, as the first game developed by Microsoft’s new Santa Monica-based studio The Initiative. The new game appears to be a franchise reboot, taking place in an environmentally disastrous near future in which shadowy corporations offer salvation from the floods, storms and fires that have devastated Earth. The game is coming to Xbox platforms, but beyond that little is known about the new FPS – no release date has been announced, nor any potential involvement from the original developer Rare, itself a Microsoft studio. We’ll bring you more details as they emerge. BITTER LEMONS Popular Commodore community sites Lemon Amiga and Lemon 64 suffered a server breach in December, with the attacker gaining root access to the servers. “It’s nothing but tragic that…

1 min
capcom classics switched up

Capcom has announced a couple of interesting projects for Nintendo Switch owners, with the first being Capcom Arcade Stadium. This digital only release offers a range of 32 arcade favourites from 1984 to 2001, with 1943: The Battle Of Midway being available for free. Further games are available in bundles of ten, grouped by age. Among them are the likes of Commando, Forgotten Worlds, Strider, Final Fight, Super Street Fighter II Turbo and Giga Wing. Ghosts ’N Goblins will also be available as an individual release to round out the package. Speaking of Ghosts ’N Goblins, poor old Sir Arthur just won’t stay dead no matter how many times he’s killed, and so it is that he’s getting ready to make his first appearance in a new console game since Ultimate…