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Fantasy Art Genius GuideFantasy Art Genius Guide

Fantasy Art Genius Guide Fantasy Art Genius Guide Vol 3 Revised Edition

Being bound by reality is, quite frankly, rather boring. Continually retouching models and editing the contrast in your holiday snaps can get repetitive. Thankfully Photoshop, 3ds Max and ZBrush can be used for so much more, from using digital painting techniques to create new worlds to readying your designs for 3D printing. In this book you will learn to utilise concept art to produce your own mechs and monsters, design your own charismatic characters and create original landscapes and architecture for your fantasy world. Featuring: Concept - Create brilliant concepts for your fantasy worlds. Character - Design amazing characters. Landscape - Make brand-new worlds for your characters. Tutorial files - Free tutorial files so you can recreate the artwork inside the book.

국가:
United States
언어:
English
출판사:
Future Publishing Ltd
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₩14,375

이번 호 내용

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build your own dystopia concept

Learn how to use Photoshop to create photoreal concept art with this tutorial. You will be using a ‘photo bashing’ technique – working from photos and literally ‘bashing’ them into new forms with digital paint – to create a base to paint over. At the same time, you will learn how to decide on a composition and where to position the focal points to create an interesting concept that tells a story. Creating a realistic painting in a short amount of time is sometimes very difficult. Using photos as a base will help you to manage this problem and give you the chance to create two or more of these concepts in a short amount of time. This tutorial will explain how to use this for your own projects and…

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design your own fantasy vehicle

In this tutorial, I am going to show you how to quickly model a large-scale fantasy ship. The first step involves thinking like an engineer, looking for efficient ways to build the ship. Next, we’ll focus on modelling. For this, I will explain how to get the initial parts built, then how to use them as an example for the rest of ship. This will include not only its structure and style, but how it connects with neighbouring sections. Remember to follow along using the project files provided to get the most out of this tutorial! Artist Stefano Tsaiwww.stefanotsai.idv.tw Stefano Tsai is the owner of Stefano Tsai studios. He works in game and film design, creating concepts and working on the actual production process Software 3ds Max, V-Ray Source Files On FileSilo you will find the tutorial…

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produce your own 3d concept

Concept You don’t have to be a master of 3D graphics to be able to use 3D to your advantage while creating 2D illustrations in Photoshop. In this tutorial we will look closely at the process of mixing different digital techniques in order to create a stunning, atmospheric sci-fiillustration. Along with different Photoshop tips and tricks, we are going to focus on what is most important in any kind of creative work; composition, lighting and the different parts of art theory that help us to come up with images that are full of atmosphere and are well-balanced in terms of visual content. Custom brushes and plug-ins are not the only thing you will need to create really professional visual creations, it’s always helpful to look back at classic art theories and…

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sculpt dynamic forms

The tools in both ZBrush and 3ds Max are very handy, especially when it comes to sculpting anatomy. Over the next few steps we’ll discover methods in these programs to sculpt a heroic character. For the creation of Beowulf, our main character, we will start from a base mesh, where we will focus on how to obtain a dynamic, heroic pose. At the same time as this, we will be trying to model a masculine and well-defined, muscular anatomy, using the default sculpting brushes in ZBrush along with some other customised brushes in order to achieve different types of effects. Then, we will learn how to use more advanced techniques like ZSpheres and DynaMesh along with simpler ones, such as masks and Mesh Extraction, in the design and creation of the sea…

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awaken a beast with zbrush

In this tutorial we will go through the steps to create a posed and detailed creature. Starting with only a sphere we will create the rough form of the creature and use ZSpheres to add limbs. We will also make use of readily available Insert Multi Mesh brushes to add features to the creature. After posing the creature we will use Polypainting to create basic materials and textures on the model. Finally, the 3D renders will be taken into Photoshop to finish the composition by adding lighting effects and textures. We will also cover how to export and render the model in KeyShot from ZBrush 4R7. Concept The aim of this project is to create a detailed and expressive creature and its natural habitat. Artist James Suretwww.artstation.com/artist/zerojs James is a digital sculptor and expert in…

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model and render a submersible drone

This tutorial will give you insight into the process of taking an idea from a budding idea to a finished, painted concept model. You will also be shown where to refine ideas within a model/idea by researching contextual information available to us on the subject. This contextual information is anything that makes your idea, and ultimately your presentation, more believable. As we go through this tutorial, we’ll be exposing moments where we learned more about a particular reference or visual subject along the way. This remains, for us, the most important aspect of the design process. This means that the rule of form follows function takes precedence. By taking a closer look at many of the things around you in the world, it’s possible to extrapolate future and past contexts to…

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