Frame September - October 2018

Frame is a bi-monthly magazine dedicated to the design of interiors and products. It offers a stunning, global selection of shops, hospitality venues, workplaces, exhibitions and residences on more than 224 pages. Well-written articles accompanied by a wealth of high-quality photographs, sketches and drawings make the magazine an indispensable source of inspiration for designers as well as for all those involved in other creative disciplines.

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wake-up call

WHEN I’M AWAY from home and staying at a hotel, I step out of the shower in the morning and – regardless of the location – invariably catch sight of a little sign next to the washbasin. An obvious appeal to my conscience, it asks me to consider reusing my towel in order to help the hotel ‘protect the environment’. My mind becomes a cauldron of conflicting thoughts. Sure, no problem. But do you really think a twice-used towel will help save the world? If so, why do you programme the television to come on automatically when I enter the room? Why is it often so hard to switch off the air-con? And that tier of pillows on my bed – I’m not going to use all six of them. The…


‘Travel is about opening ourselves up to new experiences. Researching this issue’s essay, I wanted to see how the places we stay can be designed to be sustainable in and of themselves and in terms of the materials used, but also to have a transformative effect on the way we travel’ JEREMY SMITH ANGEL TRINIDAD is a freelance editor, journalist and creative strategist specializing in design, art and lifestyle. Now based in Amsterdam, she has lived in the Philippines, Germany, Spain and Sweden. She is the author of Scandinavia Dreaming: Nordic Homes, Design and Interiors (2016) and has written for Frame Publishers and Gestalten, as well as for Trend Tablet, Victionary and a raft of other websites, magazines and books. Trinidad travels the world to discover the latest developments in design. You’ll…

furniture subscription service kamarq rethinks ownership

SERVICE DESIGN – A prediction made at the 2017 World Economic Forum was that by 2030 individuals would no longer own anything. Brands are responding to the continuing rise of collaborative consumption by designing products that appeal to multiple temporary users rather than to a single owner. Tapping into this growing post-ownership mindset, new furniture brand Kamarq offers a flexible subscription model that lets members order and update their furniture and home decor without entering into a long-term commitment. While allowing customers to refresh their interiors with vibrant and versatile designs, Kamarq also joins the circular economy. Instead of making new designs, the company repairs and revives worn pieces before putting them back into the rental programme. In addition, the products are made from 100 per cent recycled, eco-friendly materials that…

faced with out-of-this-world scenarios, designers develop new technologies for inner and outer space

A manned mission to the red planet and beyond comes with challenges that designers have never encountered before. Their task requires out-of-this-world problem-solving. Finding good solutions will no doubt drive the pursuit of innovation and create quantum leaps in the development of new technologies, and not just for use on distant planets. Space exploration also leads to significant technologies and applications beneficial to us earthlings. An example is Black & Decker’s cordless Dustbuster, a spinoff of the Apollo and Gemini missions. As the possibility of space tourism and human settlements on Mars draws closer – Elon Musk hopes to launch SpaceX as early as 2024 – we look at how product and interior designers are appropriating cosmic research for projects that relate to inner and outer space. In an attempt to assess…

universal everything imagines an interface for sculpting 3d forms in real space

PROCESS – Gartner hype cycles follow the evolution of industrial developments and hold expectations for the public adoption of emerging technologies. Research conducted and visualized by Gartner identifies the trajectory of such major innovations as augmented reality, 4D printing and machine learning. For UK-based digital-art-and-design studio Universal Everything, hype cycles offer a glimpse into a future in which the design process is enhanced by interactions between people and machines. In a series of films released by Universal Everything, digitally rendered dancers manipulate dynamic, responsive structures without the perceptible use of a tool or interface. ‘Smart Matter was devised as our dream interface for sculpting 3D forms in real space,’ says Universal Everything founder Matt Pyke. ‘Today’s design process is often tweak-render-tweak-render, whereas real-time design tools enable an improvisational creative workflow.’ As Elon…

loïc bard’s sculptural furniture prioritizes the sense of touch

DESIGN PARADE – What does it take to design furniture for the visually impaired? Loïc Bard’s research into the relationship between the human body and the objects we use began with this question. The result is Bone, a series of sculptural stools, benches and tables that are meant to be explored by touch. Bard eliminated or rounded the edges of the solid-maple pieces to create gentle contacts between users and furniture. The silhouettes of the objects are reminiscent of the various bones of the human skeleton. A choice of finishes – bleached or burned and oiled – allows the woodgrain to shine through. A recipient of the Eyes on Talents x Frame Special Mention at this year’s Design Parade Hyères, Bard adds a dash of active experience to our sedentary…