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Official PlayStation Magazine - UK Edition Official PlayStation Magazine - UK Edition

Official PlayStation Magazine - UK Edition

November 2019

Official PlayStation Magazine is the complete guide to PlayStation gaming, offering complete coverage of PS4, PS3 and PS Vita. Famed for our trademark biting opinion, unique spin on news, offbeat, innovative features, independent reviews and retro features - and with PS4 the unquestionable victor for new-gen gaming - there's never been a better time to join Team OPM on our PlayStation journey.

국가:
United Kingdom
언어:
English
출판사:
Future Publishing Ltd
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welcome

“READ OUR TAKE ON A BEHIND-CLOSED-DOORS DEATH STRANDING DEMO.” GAME OF THE MONTH Monster Hunter World: Iceborne BEST GAME BABY Catherine What is Death Stranding? That’s been the question on everyone’s lips for the past three years, and this issue we take a step closer to finding out. On p48 you can read our take on a behind-closed-doors demo, along with the latest details from Hideo Kojima himself. We now know a lot more, but there are still surprises to come. Death Stranding is just one PS4 exclusive we take a detailed look at this issue. On p32 we go hands-on with Predator: Hunting Grounds, on p40 we play the remade MediEvil, and on p58 we reveal how Nioh 2 – Sony’s answer to Sekiro – plays. All of this and on p10 we talk about…

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this month’s beached things

Oscar Taylor-Kent GAMES EDITOR It was Oscar’s birthday this issue, so to celebrate we packed him off to Gamescom. In party-cular, to see Death Stranding. GAME OF THE MONTH Control BEST GAME BABY Yakuza 6 Jess Kinghorn STAFF WRITER Jess came out frighting this issue. She’s reviewed both Control and Man Of Medan. A horror fan, she couldn’t boo-leave her luck. GAME OF THE MONTH Control BEST GAME BABY Silent Hill (series) Miriam McDonald OPERATIONS EDITOR Another hard deadline and Mim turned to tea for comfort. “Chai and chai again,” she told the team after one too many errors. GAME OF THE MONTH Knights And Bikes BEST GAME BABY The Binding Of Isaac Milford Coppock MANAGING ART EDITOR Milf took to designing this issue’s Death Stranding cover by handing the team pieces of string and ‘made a mushroom’. He’s a fungi. GAME OF THE MONTH Control BEST GAME BABY Doom (PS1)…

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official playstation magazine

Editorial Editor Ian Dean @IanDean4 ian.dean@futurenet.com 01225 442244 Managing Art Editor Milford Coppock @milfcoppock Operations Editor Miriam McDonald @crinolinerobot Games Editor Oscar Taylor-Kent @MrOscarTK Staff Writer Jessica Kinghorn @KoeniginKatze Editorial Director, Games Tony Mott Brand Director Matthew Pierce Content Director, Games & Film Daniel Dawkins Senior Art Editor Warren Brown Contributors Chris Burke, Robert Crossland, Jordan Farley, Laura Francis, Sam Greer, Jo Gulliver, David Meikleham, Poul Martin Nebelong, Cliff Newman, Aaron Potter, Matt Smith, Rebecca Lucy Stow, Justin Towell, Alan Wen, Ben Wilson Advertising Media packs are available on request Commercial Director Clare Dove clare.dove@futurenet.com Account Director Kevin Stoddart kevin.stoddart@futurenet.com 01225 442244 Subscriptions Head of Subscriptions Sharon Todd Circulation Head of Newstrade Tim Mathers Production Head of Production Mark Constance Production Project Manager Clare Scott Advertising Production Manager Joanne Crosby Digital Editions Controller Jason Hudson Production Manager Vivienne Calvert Management Chief Content Officer Aaron Asadi Commercial Finance Director Dan Jotcham Group Content Director Paul Newman Head of Art & Design…

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01 developing next year’s hottest new property

“NIGHT CITY IS ENORMOUS. BUT WE ALSO VALUE QUALITY OVER QUANTITY, I HAVE TO BE HONEST ABOUT THAT.” While you create your own character to be the hero of your journey in Cyberpunk 2077, Night City itself is the true star of the game. “The city is really the core of Cyberpunk 2077. We approached it very holistically; we started with very big ideas of the city and then went into detail and detail and detail and detail,” Marthe Jonkers, senior concept artist and co-ordinator of the concept team, says. “We have an urban planner in the team, for instance, which really helps us with the map and the layout to make the city feel very realistic.” “We now have this option of vertical exploration that we didn’t really have in The…

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02 getting out the big guns (and swords)

“MESHES RPG COMBAT WITH HACK-AND-SLASH.” There was something about PS1’s low-poly graphics that burned in our minds like pure imagination fuel. The world of Final Fantasy VII was certainly pretty for its time, but its massive popularity was owed to more than that – we loved it for what it sparked inside us. The terrific thing about Final Fantasy VII Remake is that somehow it pulls that splendour right out of our heads, and makes a game around it. It’s important to remember that this is a remake, not a remaster – in fact, you could go further and call this an interpretation. One crucial element that’s changed significantly is the combat. The Final Fantasy devs have been experimenting with real-time fights for a while, but never has it been done more…

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03 classics get the cover treatment

“LIMITED-EDITION SLEEVES FEATURING GLORIOUS NEW ARTWORK.” You see it with movies all the time – Blu-ray reissues of a series of films with special covers. It’s rarer to see the same in videogames, but of all the collections that deserve it, the Only On PlayStation games top the list. There’s something undeniably special about these ten first-party games that have graced PlayStation over the years. While there’s much to love about PS4 on a technical level, what really defines the console is the games played on it. Currently available at Game, the Only On PlayStation collection celebrates the experiences unique to the platform with collectable limited-edition sleeves, featuring glorious brand-new artwork for each title. The games that make up the collection so far are: Marvel’s Spider-Man, The Last Of Us: Remastered, Horizon:…

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