I WENT TO OCULUS CONNECT 3 this year for a peek at the future of high-performance graphics and VR. Michael Abrash, chief scientist at Oculus, gave a phenomenal presentation, and mentioned a quote from Billy Zelsnack that describes the case with this year’s Dream Machine: “Pretty soon, computers will be fast.”
When the Maximum PC team originally laid out the blueprints for Dream Machine 2016, we had a clear idea of what it should be: quad GPUs, an insane 10-core CPU, loads of RAM, and an awesome storage subsystem. Problem was, we knew that using last year’s parts wouldn’t fly—there were new GPUs, SSDs, and processors just beyond the horizon.
After waiting for two months, Nvidia announced its new Pascal GPU, with the GTX 1080 at the top of the…
