Edge June 2021

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

País:
United Kingdom
Idioma:
English
Editor:
Future Publishing Ltd
Periodicidad:
Monthly
USD 3.99
USD 39.99
13 Números

en este número

10 min.
reality check

At the beginning of the year, with VR support on its new console rather shaky, it looked like Sony might have followed in the footsteps of many tech firms before it and simply given up on its VR ambitions. As it stands, playing PSVR games on a PS5 requires ordering an adaptor from Sony and, in some cases, separately installing the PS4 edition of a game alongside its current-gen equivalent. With that in mind, it’s understandable that PSVR releases have been thin on the ground in terms of brand-new dedicated VR titles, with ports of older games from other platforms and VR modes in games such as Star Wars: Squadrons feeling like meagre compensation. In February, though, the mood changed, with the confirmation of a next-generation PSVR system. Since then we’ve…

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1 min.
all play and no work

With VR video having fizzled, games are going to make up the vast majority of paid VR content – Omdia’s forecasts have gaming revenues sitting an order of magnitude higher than video through until 2025. But this isn’t the only measure of success. VR seems to have a more stable footing in the enterprise market, where the technology can be used for everything from training simulations to 3D modelling. And even on the consumer side, more mundane applications could be what finally convinces the public to buy in. “One of the reasons smartphones took off was that they figured out a lot of really simple day-to-day apps that you would actually use,” Kelly says. For phones, maps were the transformational use case. VR still has to find its equivalent –…

1 min.
realtime fighting

Sony’s partner in the acquisition is RTS, a new esports company set up by Endeavor, a hybrid media company and talent agency whose roots go back to the formation of the William Morris Agency in 1898; today it owns the UFC, Miss Universe and Turkish Airlines, among numerous others. Less is known about RTS’s intentions, but the pedigree is certainly there. CEO Stuart Saw was director of strategy at Twitch, and led Endeavor’s work on the 2019 Fortnite World Cup. If it all goes south somehow, he can always call on the old hands: Evo founders Tom and Tony Cannon are staying on in advisory roles.…

4 min.
stun meter

The jokes write themselves. Smash Bros booted off the main stage to make way for PlayStation All-Stars: Battle Royale; likewise Killer Instinct for Battle Arena Toshinden. Sony and Daigo Umehara negotiating visitation rights for Justin Wong, since both of them now own him. As is often the case when big news breaks, the meme machine span into overdrive when Sony announced it had acquired the Evolution Championship Series (Evo), the largest fighting-game tournament in the world, through a joint venture with new esports company RTS. But memes were pretty much all there were – plus one recurring question. Why? For Evo, at least, the motivations are clear. A business based on in-person events has been devastated by COVID-19. The brand has suffered too, after Evo co-founder Joey Cuellar was accused of…

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4 min.
object of the exercise

Let yourself forget the practicalities – and the intentionally ridiculous compound name – for a moment, and it could almost be real. A mock Nintendo Direct, hosted by YouTuber Mike Choi, introducing a brand-new product, complete with its own mascot and matching Amiibo. And it is real, in a sense – the Labo Fit Adventure Kart Kit does exist, and is fully functional. It’s just that there is only one in the world, currently being stored in Choi’s San Francisco apartment. As the name suggests, this project connects the dots between a few existing Nintendo products. It’s a peripheral-driven fitness game, in the tradition of Wii Fit, utilising the Ring-Con from the publisher’s most recent foray into that arena along with an exercise bike, clad in Labo-styled cardboard, in order to…

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1 min.
mario makers

Across Choi’s projects, Nintendo remains a constant. “I’m a huge fanboy,” he laughs. From his days as a high-school student poking at DS’s touchscreen technology, the company’s products helped Choi decide to become an engineer. “That’s such an enormous part of my inspiration. Nintendo is always doing something really weird.” His favourite product of recent years is Labo. “It’s one of the most ambitious things they’ve done,” he says. In how it explores the Switch hardware, it could inspire the next generation of hardware hackers. “Labo totally has the spirit of trying to teach younger kids how to think about engineering.”…

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