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Retro Gamer Book Of Arcade Classics

Retro Gamer Book Of Arcade Classics

Retro Gamer Book of Arcade Classics 2nd Edition

For the first time ever we've collated some of the greatest arcade content from the last ten years of Retro Gamer. If you ever remember playing Pac-Man in your local arcade or sitting down to play Atari's Star Wars you'll find this book unmissable. Featuring: When Arcades Ruled The World - We speak to classic developers and reveal how arcades dominated the gaming scene in the Seventies, Eighties and Nineties. The Making Of Pac-Man - Discover how Toru Iwatani created his incredible maze game and one of gaming's most iconic characters. The Evolution Of Street Fighter - We reveal how Capcom's one-on-one fighter went from an also ran to a heavyweight contender. The Legacy Of Dragon's Lair - Discover how Don Bluth created one of the world's most iconic laserdisc games in the early Eighties.

Land:
United Kingdom
Taal:
English
Uitgever:
Future Publishing Ltd
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EDITIE KOPEN
€ 8,88

In deze editie

1 min.
welcome to arcade classics

Back in the Seventies and early Eighties the arcade was king. While videogames were progressing at an astonishing rate in homes throughout the world, it was the arcade in the West and East where most of the biggest technical leaps and bounds were being made. Companies like Atari, Sega and even Nintendo were pushing specific hardware boards to create unique gaming experiences, many of which had never been experienced before. It was an exciting time, with all sorts of innovations appearing. While many of these classic games would appear on home systems, they were often pale shadows of the arcade originals, ensuring gamers in their thousands continued to flock to the many arcades that were found all around the world. The following pages celebrate that golden period by collecting some…

1 min.
when arcades ruled the earth

no matter if you were the first kid on the street with an Atari 2600 or a Spectrum owner marvelling at Bob Pape’s conversion of R-Type, it’s clear that arcade games were the glue that bound the videogame industry together. As soon as the success of Atari’s Pong was established, arcade games became one of the key forces driving innovation in hardware and software within the videogame industry. For decades, the arcade was the only place to find truly cutting-edge gaming. Home computer and console games could only play catch-up with conversions. But it couldn’t last forever. Changing player tastes and rapid advances in technology resulted in the swift decline of the arcade business in the 21st Century, but the market never died. From the early pioneers of the arcade business to…

11 min.
the genesis of an industry

THE SEVENTIES ACTUALLY REPRESENTS AN INTERESTING PERIOD IN TIME FOR VIDEO ARCADE GAMES. ONE OF GROWTH AND PENDING DESTRUCTION. A DECADE THAT WAS SIMULTANEOUSLY A GENERATOR OF CRITICAL MASS FOR THE NEW MEDIUM WHILE ALSO WREAKING TOTAL HAVOK ON THE LONG ESTABLISHED COIN ENTERTAINMENT INDUSTRY. The seed for this world influencing event had begun in 1969 when two office mates and friends at audio giant Ampex decided to pursue the one’s vision of marrying computer technology and arcade gaming. Nolan Bushnell and Ted Dabney started to create a video arcade game based on an earlier computer game the two witnessed at Stanford called Spacewar!. You have to understand what a novel if not naive concept this was, that two guys could come in and create an entirely new entertainment medium let alone…

2 min.
arcade initiation

When did you first experience videogames and how did you get involved with Atari and video arcade games so early on? In late 1972 I had just applied for a job at Toys ‘R Us and was just about to go into the hospital for health issues when my friend Keith Lafever came over to my house and excitedly said ‘You’ve gotta see this! You’ve gotta come!’. So I jumped on the back of his motorcycle and ran up to Sunnyvale Bowl where there was a Computer Space. I put the only five dollars I had to my name in that machine, it was my first coin-op videogame, and I said “I want to do this (create games).” It was the coolest thing I had ever seen. When I got out…

10 min.
the golden age of the arcade

IF THE SEVENTIES HAD BEEN A TIME OF EXPERIMENTAL INVENTION FOR THE ELECTRONIC AMUSEMENT INDUSTRY, THE EIGHTIES WAS THE DECADE IN WHICH IT BLOSSOMED WITH INNOVATION, USHERING IN THE SO-CALLED GOLDEN AGE OF ARCADE GAMES. “It was the time when fully formed videogames first appeared,” says celebrated arcade designer Eugene Jarvis. “Going from almost a blank screen to incredibly crafted games unleashed a mania of hundreds of millions of crazed players worldwide that couldn’t get enough of these new fangled videos. Since so few videogames had come before, entire new genres were created; sports, character, maze, shooters, fighting, driving games… The excitement of seeing the birth of such a cornucopia of original titles was thrilling to players.” New games were appearing so fast in amusement parlours in the period from 1980…

3 min.
clone wars

What’s your earliest memory of an arcade? I’m so ancient my memories of arcades actually go back to before the dawn of time when there were no videogames. When I was five years old our family started what was to be a succession of annual Welsh holidays near Snowdonia. Central to these outings were frequent visits to The Golden Sands on the seafront at Tywyn, a combined chip shop and arcade. No videogames, but I remember playing on the grabber machines, penny slot machines, pushers, mechanical horse racing thingies and those driving games that had a rolling film with the track on it and your car was on a stick. The first arcades I used to hang out in with any kind of regularity were the old Piccadilly Arcade up in…