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Edge

Edge April 2020

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Land:
United Kingdom
Språk:
English
Utgiver:
Future Publishing Ltd
Hyppighet:
Monthly
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13 Utgaver

i denne utgaven

2 min.
don’t change a hair for me, not if you care for me

As the sun begins to set on a generation of consoles, our thoughts inevitably turn to its legacy. The era of PS4 and Xbox One was one of unprecedented change. Walls that previously felt unbreakable came tumbling down as cross-platform multiplayer became a reality. Midgeneration hardware refreshes came with hefty power increases; consumer VR actually happened. Brick-and-mortar retail was rendered as good as irrelevant by the rise of digital sales, with frequent storefront discounts crushing the secondhand market. And the concept of the gameas-service dramatically increased a title’s staying power. Yet for all the forward progress made, it was also a generation defined by nostalgia, in which we proved to developers and publishers our undying eagerness to revisit the classics again and again. That’s certainly something Yu Suzuki, who stars in…

11 min.
fighting talk

Two months in to 2020 and news of the next generation of consoles is tantalisingly thin on the ground. By this time of year in 2013, we’d already had our first look at PS4; as we send to press, at least, Sony is still saying nothing of substance about PS5, and it appears nothing is imminent (though rumours of an imminent Wired cover continue to circulate). Microsoft is similarly keeping its powder dry until, current betting suggests, the week of GDC. Both companies are getting much better at keeping secrets – the bulk of the developers with whom we’ve had quiet words of late are also in the dark – and there’s an element of brinksmanship at play, each side wary of giving the other an advantage by showing its…

5 min.
grass warfare

The esports machine of today is unrecognisable as the janky engine that powered the scene back in the ’00s. These days, maintained by Blizzard and Riot, its pistons fire with practised efficiency. Yet the rattling part of the contraption dedicated to player recruitment is in need of replacement. Like the claw crane of an arcade machine, it picks up too little from a pool brimming with potential. “There’s no clear path to pro right now,” Excel Esports director Kieran Holmes-Darby says. “If you play football, you can enter a Sunday League, get promoted, and theoretically make your way to the Premier League. In esports, there’s no clear link between grassroots tournaments and the pro tournaments.” You might wonder why esports needs grassroots support at all. Where would-be footballers might struggle to…

5 min.
mod night club

Upon its release in 2014, few people thought Assetto Corsa would become a hotbed of cultural expression. Like most racing simulators, Assetto Corsa’s focus is on providing the most accurate driving experience possible, offering an obsessive level of detail that requires such elaborate efforts as meticulously laser-scanning the topography of real-world racing circuits. While this devotion to recreating the experience of real-world performance driving results in a remarkably authentic simulation, its narrow focus comes at the expense of some of the bells and whistles we expect from more broadly accessible racing games. Many racing simulators don’t even have a singleplayer campaign in the traditional sense (though Assetto Corsa does offer a very barebones one) and devs certainly don’t spend a lot of time worrying about the culture and history of motorsports. “The…

1 min.
crossing over

Arrog’s striking, monochromatic art style is about much more than visual impact: it’s an expression of what art director Mateo Alayza hopes to achieve with this point-and-click experience. After drawing concepts while attending a game jam, the director of Hermanos Magia (one of Peru’s first illustration studios) contacted Leap Game Studios. “For a long time, I’ve looked to do something that is different from what you can find in the medium,” he tells us. “In Latin America there are not many examples, and even less in Peru. From my experience, there’s a strong tendency here for art and science to be divided by social prejudices from both sides. Working with Leap was key, as I felt games were the only space in which this barrier wasn’t so thick.” The contrast of…

1 min.
soundbytes

“Instead of the story being ‘this game looks neat,’ it became ‘this is the game with the ‘woke bro’ trying to push his hacky politics on us’.”Cliff Bleszinski gets all revisionist about the failure of Lawbreakers. Hurry up with those memoirs, old stick“We have a ton of respect for [Nintendo and Sony], but we see Amazon and Google as the main competitors going forward.”Quite right, Xbox boss Phil Spencer. Amazon and Google don’t have any firstparty exclusives either“Honestly, it’s been a bit of a hard week. Our community has come to expect really amazing things from us and we’ve heard from them that we did not achieve that bar.”Blizzard boss J Allen Brack cops to the miserable launch of Warcraft III: Reforged“Diversity isn’t a nicety – it’s a necessity if…