PC Gamer (US Edition) May 2019

PC Gamer brings you in-depth previews, exclusive feature stories, and the most hard-hitting reviews every month in the world’s best-selling PC games magazine! Every month you’ll get the inside scoop on the most exciting games in every genre from first-person shooters to MMORPGs and cutting-edge games from independent developers, along with detailed strategy guides, how-tos, and the latest news on mods and PC gaming hardware from the best-known authorities in PC gaming. PC Gamer helps you get the most out of the most powerful gaming platform in the world.

United States
Future Publishing Ltd
kr 79,40
kr 176,55
13 Utgaver

i denne utgaven

1 min
“inexperienced developers changed online gaming”

This month we’re celebrating two fantasy institutions. There’s the grimdark excess of Warhammer, courtesy of our exclusive reveal of Vermintide II’s first expansion, Winds of Magic. Developer Fatshark has some exciting ideas for its continued life. Elsewhere, Steven Messner visited Daybreak Studios to celebrate the 20th anniversary of a PC gaming legend. In our EverQuest feature, we discover how a group of inexperienced developers changed online gaming forever! phil.savage@futurenet.com TALK TO PC GAMER Have your say! Email us at letters@pcgamer.com PHIL SAVAGE Specialist in Lore of Deadlines Twitter @Octaeder This month Managed to get in and out of a Scandinavian country without being forced to eat fermented herring.…

1 min
the pc gamer team

STEVEN MESSNER Specialist in Lore of Features Twitter @stevenmessner This month Wrote our EverQuest feature, and is doing next issue’s Anthem review. ANDY KELLY Specialist in Lore of Twitter Twitter @ultrabrilliant This month Took a brief break from the internet to talk to the creator of a fake internet. PHILIPPA WARR Specialist in Lore of Confusion This month Drew on hours of Dota 2 experience to play a mod where a multidimensional donkey moves the chesses. JAMES DAVENPORT Specialist in Lore of Guns Twitter @my_beards This month Was lost to Apex Legends. Last seen in Skull Town.…

2 min
web 1.0

OLD SCHOOL 1 “The old web aesthetic is fascinating to me, because all kinds of everyday non-tech people were being drawn into the digital world for the first time. The internet was a blank canvas. There was no visual consistency.” IMAGE CONSCIOUS 2 “For the bad pre-rendered animated gifs I used old 3D software packages such as Wings3D and Bryce 5.5. I then converted them into my own ‘Hypnospace safe’ 64-color palette using Floyd-Steinberg dithering.” INTERNET EXPLORER 3 “For the browser I drew up a design and sent it to Mike Lasch, our programmer, who made it real and functional. Over time we added new features such as bookmarks, virtual pets, and a functioning media player.” NEW BUILD 4 “All of the pages in the game were created using the Hypnospace Page Builder, which we’ve bundled with…

4 min
licensing limitations

As easy as it is to poke fun at licensed games like the infamous Aliens: Colonial Marines, looking at them from a different perspective raises a fascinating question. The process of making a licensed game involves a maze of stakeholders, scheduling concerns, and legal maneuvering. Why do good creative opportunities and good developers release projects that are less than the sum of their parts? THE ARTISTS WERE DRIVEN MAD SENDING BOTH CONCEPT AND IN-GAME ART TO THE PUBLISHER Tom Forsyth is an industry veteran who spent years at Valve and Oculus, among other companies. Once upon a time, though, he was a programmer on Blade 2. “For arcane licensing reasons,” Forsyth recalls, “we only had permission to use Wesley Snipes’ likeness in one place—the box cover—but Mr Snipes could not appear anywhere…

1 min
licensed legends

BATMAN: ARKHAM ASYLUM/CITY/KNIGHT The Batman: Arkham series created a distinctly gritty version of the character and his rogue’s gallery, to the point that new media was able to be licensed from Rocksteady’s twist on the franchise. MIDDLE-EARTH: SHADOW OF WAR Taking liberties with the Lord of the Rings canon brought change to a familiar universe, for better (playable black badass Baranor) and worse (human Shelob). ALIEN: ISOLATION Treated like a valid addition to the Alien mythology and disconnected from the schedule of any other media, Alien: Isolation injects a gorgeous, sprawling, and terrifying interactive experience into the margins of the Aliens universe. THE DARKNESS An adaptation of comics published by Top Cow, games about The Darkness ditch much of the wider supernatural machinations of its world in favor of grounded, hyper-violent, surprisingly smart tales of emotion and…

6 min
final fantasy xiv: shadowbringers

Final Fantasy XIV: Shadowbringers Always being the goody two-shoes hero in Final Fantasy XIV is getting a little tiresome. The Warriors of Light have spent five years and two expansions defending Eorzea from the evil Garlean Empire. But with Shadowbringers, it’s time to fight fire with fire. The future of the world depends on it. FIRST LOOK PEOPLE SCREAM WHEN FAN FAVORITE CHARACTER Y’SHTOLA TAKES THE SCREEN At least, that’s what I think is happening. The story of Shadowbringers, Final Fantasy XIV’s third expansion that launches on July 2, 2019, is wrapped up in a maddening blanket of riddles that I can only speculate over. What happened in the interim between the current Stormblood expansion and Shadowbringers to bring about a calamity that threatens to destroy the world? Why does that calamity necessitate hanging…