PC Gamer (US Edition) July 2019

PC Gamer brings you in-depth previews, exclusive feature stories, and the most hard-hitting reviews every month in the world’s best-selling PC games magazine! Every month you’ll get the inside scoop on the most exciting games in every genre from first-person shooters to MMORPGs and cutting-edge games from independent developers, along with detailed strategy guides, how-tos, and the latest news on mods and PC gaming hardware from the best-known authorities in PC gaming. PC Gamer helps you get the most out of the most powerful gaming platform in the world.

United States
Future Publishing Ltd
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kr 176,55
13 Utgaver

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1 min
“frontier is a master of crafting intricate, believable detail”

PHIL SAVAGE Specialist in Giraffes Twitter @Octaeder This month Put a giant lion face on the cover, like we’re the National Geographic of PC gaming. One of the best things about working at PC Gamer is that, when a studio tells you that they’re working on a management sim featuring some of the most advanced animal animation and AI around, I get to put it on our cover. Frontier is a master of crafting intricate, believable detail. As revealed in Andy’s cover feature, it is going all out with Planet Zoo to create the most realistic animals around. Also, this issue, turn to page 44 to read our celebration of FromSoftware’s Dark Souls. EDITOR phil.savage@futurenet.com TALK TO PC GAMER Have your say! Email us at letters@pcgamer.com…

1 min
the pc gamer team

ANDY KELLY Specialist in Turtles Twitter @ultrabrilliant This month Enjoyed a virtual menagerie MALINDY HETFELD Specialist in Seals Twitter @yourkyotowife This month Started reviewing Japanese visual novels TOM SENIOR Specialist in Penguins Twitter @PCGLudo This month Wrote about Artorias and his sad dog. XALAVIER NELSON JR. Specialist in Hippos Twitter @WritNelson This month Continued to do everything. PC Gamer (ISSN 1080-4471) is published 13 times a year, monthly plus a Holiday issue following the December issue, by Future US, Inc., 11 W 42nd St, 15th Flr, New York, NY 10036 USA. Website: www.futureus.com. Periodicals postage paid in New York, NY, and at additional mailing offices. Newsstand distribution is handled by Curtis Circulation Company. Basic subscription rates: one year (13 issues) US: $24; Canada: US$47; Foreign: US$47. Canadian and foreign orders must be prepaid. Canadian price includes postage and GST (GST #R128220688). PMA #40612608. Subscriptions do not…

3 min
borderlands 3 revealed

For years, every tweet by Gearbox CEO Randy Pitchford has had variations of the same reply under it, “What about Borderlands 3 ?” And at this year’s PAX East, those fans’ prayers were answered. Borderlands 3 is due for release on September 13, 2019 and will feature a loot system that will, if Gearbox is to be believed, generate a billion guns. A suitably chaotic trailer, opening with the words “MAYHEM IS COMING”, shows a refinement of the series’ trademark comic book art style. It’s mostly business as usual: Mad Max-style car chases in the desert, masked bandits, shanty towns, and big, silly guns. But there are a few enticing glimpses of new environments, including a neon-lit futuristic city and a green, swampy biome. Oh, and Claptrap is back, because of…

4 min
fan subbing

Localization is a word for a number of processes all to do with ensuring a game is ready for a specific local market. This includes everything from creating a translation that stays faithful to the originally intended meaning, to cutting and amending content in line with different countries’ laws. The Yakuza series’ great localization is an important factor in its success, and so I asked localization producer Scott Strichart about the pitfalls of his job. In order to localize a game correctly you need to have two things: Text and context. As with any big creative project on a schedule, you unfortunately don’t necessarily get both at the same time. “Until recently, we’d never started localization prior to the game being done in Japan, which was amazing, because we could just boot…

4 min
designing replay

New Game Plus (styled as “New Game+” or “NG+”) typically allows players to begin a game all over again, retaining a significant amount of unlocks and potentially gaining new insight into a game’s world through added features. It allows developers to extend potential game time using existing content, and the addition of this mode in the many forms it can take seems to be popular—so why aren’t more developers doing it? “It’s important to understand that ‘the same but different’ is actually ‘different, but some things might be the same’,” says Spearhead Games senior designer Graeme Lennon. “It’s rarely as simple as tweaking some numbers for a harder NG+. Wave timings, hit counts, heal rates, etc, all interact and all need to be tested.” After the success of Spearhead Games’ debut…

1 min
new game nods

BATMAN: ARKHAM KNIGHT Arkham Knight begins with the cremation of Rocksteady’s iconic Joker, setting the tone for the rest of the campaign. In your second playthrough, Joker still burns—until his corpse begins laughing in a final surprise. BASTION One of the narrator’s final statements in a Bastion ending is “Maybe I’ll see you in the next one.” The first words in its NG+ are “…I’ll see you in the next one”, echoing from your previous playthrough. DARK SOULS II: SCHOLAR OF THE FIRST SIN The Duke’s Dear Freja is a spider-summoning abomination. In NG+ she appears earlier in Brightstone Cove Tseldora, springing over the cliff when you expected to find a bonfire. THE QUIET MAN A patch released a week after the game’s initial release added sound and dialogue to the critically-panned journey of a deaf martial…